Yeah, that's pretty brazen cheating.PaperDrummer wrote:One of the worst things I've seen is people using programs to make the game think their KB+M is a controller and then getting the aim assist values for a controller. This is some sort of sick joke that needs to be fixed. The only game that feel fair is CE (i'm not counting halo 2 since its broken right now) since that doesn't change a whole lot.IMCN112 wrote:Most controller player are using lower sensitive(1-5) to make sure they won't missing shots in combat. For KBM, a lower DPI(400-600) + a little bit higher sensitive(I'm using 4) maybe is the best. Back to bullet magnetic, I'm sure KBM & controller share the same level & behavior BM, but KBM is not controller, same BM may let KBM user get disadvantage. Example, your crosshair is on the enemy head, you may think"I can get headshot right?", but BM will think"no, you are not shotting head, It's enemy chest". That's why I don't think same BM level & behavior will make KBM feels better, gaming mouse is build for accuracy, if my crosshair on enemy head, it should be headshot, just it.DmPronin wrote:KBM definitely feels nice for campaign, very natural. CE and 2 were already built for KBM and Reach feels alright. But I feel like I'm at a huge disadvantage in multiplayer with KBM. If KBM and controllers are the same, it doesn't feel like it at all.
P.S. maybe hitbox is also a problem?
Forums / Games / Halo: The Master Chief Collection (PC)
Keyboard and mouse feedback thread(Unofficial)
OP IMCN112