My take on the current MCC launch and the upcoming games. Please, take into account most of these suggestions would actually improve the Halo 3 launch and keep population consistent, specially the bug fixing, crossplay, server browser, ranked redesign and quality of match features / options:
- Prioritize bug fixing
for previous games before passing onto the next games. To clarify, there are now three lists of bugs, which are not small, and some are game-breaking (such as the Elite texture glitch) or extremely annoying (think about the CE Plasma Pistol). Make more flight/beta rounds before release to ensure the list of bugs is severely decreased.
- Launch Forge with Halo 3
. The flight at the moment is said to include it, so I'm confident about that.
- It seems Crossplay
(input-based matchmaking should be added at the same time to keep controller players and M&KB players separated on demand), a Customs Game Browser
and a Server Selector
are being currently designing. Those are perfect news, just contine through that path and take time to include all three at H3 launch if we want this to succeed. A manual way is already there to skip some servers, so the latter could be kept for Halo 4, but only works for PC.
- Revamp the Ranked section
with a new Match Composer
that includes 2v2, 4v4 and 6v6 (Invasion + Squad Battle) with selectable modes, just like the Social one. You would have a rank for each Halo game and size. Right now, the amount of versatility and freedom Social offers makes Ranked obsolete and boring. I don't wanna see there are virtually no playlists for H2A and just an H2C Hardcore section (where is FFA, doubles, everything?), which is the current situation on Xbox One. This could be fixed by following the previous stated steps.
- Implement an optional Join in Progress system
paired with stricter and automatic bans
for quitters and AFKers. Joining an already matchmade game would give you extra experience in your global rank, faster search times and more valuable matches that are not lost after someone leaves.
- Include skill matching/fast matching/good connection options
, just like the original Xbox 360 games. Also, add party matching
in the objective playlists.
- How to deal with low population (this one could be included before Halo 3): allow 3v3 and 6v6/7v7 games in 4v4 and 8v8, respectively
, if there aren't enough players to begin a match. For FFA, decrease the maximum player count to 6 and the minimum to 4
, just like the original Lone Wolves playlist. This could help for those who don't choose crossplay if it's made optional.
- Give all maps in the whole game the same weighting, or add a Veto system
to avoid the same maps over and over. Voting was a problem when there were crossgame playlists; as those are gone, there's no reason not to have some choice. If that's not possible, at least let players check the maps they want in each playlist. The current system is just kind of a fixed voting with unclear weighting, and some gametypes or combinations get entirely removed randomly (Ascension from 4v4 Auto Slayer, 4v4 BR Zanzibar CTF/Bomb...).
- Increase the ways to report players
, aswell as inviting people
- A H2A multiplayer rebalance and a objectively better customization
are necessary. It's the flagship of MCC. This link may serve as a guide for gameplay improvements: How to make H2A an actual successor
, and this one for customization: H2A Customization
- Fix Halo CE textures quality and classic audio
. While it's cool to have the option to switch to classic audio effects, they constantly stutter, muffle and are extremely low-pitched. Fix the Plasma Pistol sound.
- Enhance the options the PC has
right now: fine tuning mouse sensitivity (by adding more digits) and making it alike in all the different games is a good start. Then, a FPS limit (which starts from 30 FPS for low-end machines) could be implemented, in addition to a HUD rescale from H2C and gun visual adjustments. After that, things like mouse input support or a FOV bar could be added to the newer Xbox consoles for easier transitioning.
- Add a single vanilla Reach playlist with all modes
(Flag, Bomb, Slayer, Headhunter...), at least in 4v4 as in 8v8 may affect population too much. There's no reason an Xbox 360 10-year-old game should have more options than a newly released PC game. The only game that preserves Reach original gameplay is Invasion, which is in competitive and is a different concept.
- 4v4 Auto Slayer should include the same modes as the 8v8 Reach Assault Rifle starts playlist
. Some people may want to play objective games in a more passive way and it's currently not possible. It was a good start, but needs improvements. Do not make individual categories or everything will be empty.
- Make CE Anniversary a multiplayer permanent category
and expand its functionality to at least 2v2, 4v4 and 8v8.
- Add a Race hopper
in the Social Match Composer. In addition, mix Gungoose CTF
(upcoming H2A) with the CTF/Bomb/Ricochet 8v8 category. They should be more easily accesible. Dominion
would be a cool addition for H2A, and could replace Territories or just be along them and KOTH in the Match Composer category.
If you would like to see a reasoning behind these improvements and suggestions, you can do so by entering this thread: "State of MCC and what it needs to improve"