- MCC HALO GAME: Halo CE (PC Multiplayer)
- FEEDBACK: Team-damage/betrayal detection could really afford to be improved (that's the tl;dr). As it is now, it allows some very game-breaking griefing without any way to punish or remove the offenders. It happened again just now - an ally can continually follow and shoot you, keeping your shields entirely depleted, and as long as they don't fire the killing shot, the system's cool with it. Conversely, if this teammate who's following and harassing you sees you get in a vehicle (to get away from them, for example), they can stand to whichever side you intend to move, forcing you to splatter them. Since Spartans accelerate and decelerate more quickly than the vehicles, they can either keep you locked down or bait you out and jump in front of you without telegraphing their intent to do so. The vehicles in CE splatter super easily, even at exceptionally low speeds.
I splattered this guy once
as he hopped in front of my ghost as I was chasing down the enemy flag carrier. A few minutes later I pulled a Hog up to my hidden flag-carrying brother to give him a lift out of enemy territory in a pinch, and because I bumped him ever-so-slightly when I pulled up & we were taking fire, I was immediately ejected from the game I'd just spent 10 minutes enduring, because it counted me as a repeat offender when I took that last 3% of his HP.
So even though I endured way too long of this guy trying to get me to abandon the match, I ended up being booted anyway shortly before it was to end. All it takes is one griefer to ruin the entirely of a BTB match. People either abandon one-by-one to get away from him (what I'll do in the future), or they
get kicked because someone else
decides to be a -Yoink- for kicks.
It's a really rough experience, and it occurs in far too significant a portion of H:CE's BTB matches in particular - I guess because they get to ruin the game for twice as many people that way? Reporting them does nothing to remedy the issue when you're facing it, and if I abandon matches every time it happens, not only is my team permanently down a man who can't be back-filled, but the griefer can just move on to another target to imbalance the teams further. Plus, I don't want to face the match abandonment penalties because someone else
decides to be a -Yoink- for no reason. There is no recourse, it's exceptionally frustrating, and it ruins the experience entirely.
Frustration's at the people doing it, not you guys, sorry. It would be nice if the system detected team damage more intelligently, maybe factoring in total team damage dealt rather than just flagging the killing blow regardless of whatever else - or if it was more lenient if you splatter friendlies at low speeds, or whatever - I trust you guys can think of a million better solutions than I can. Votekick could be abused and I'd prefer a system which doesn't need it, but I'd rather see people abuse a votekick system sometimes if it means we'll be able to remove the griefers occasionally as well. Much better to be down one man than to be down a minimum of two when a griefer spends his own slot making another teammate useless.
Thanks for listening 💚