Since nothing changed from last month, here is my new feedback with an addition. Also, is the game already abandoned by the devs? The feedback threads are now for 2 months instead of monthly. The ship is sinking!
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MCC HALO GAME: All - Matchmaking: no penalty for griefers/quitters/toxic players
You are penalized more harshly than quitters and AFK players by simply trying to play the game. Let's just check out the math:
- First leaver penalty is 1 minute.
- Second leaver penalty is 3 minutes.
- Third leaver penalty is 5 minutes.
- There is no penalty for going AFK.
- The 4v4 time limit is 10-12 minutes.
- The leaver penalty resets daily.
- The leaver has a 9 minute (1+3+5) wait if he quits 3 games, then is free to go quit a 4th game (don't know the penalty past that, leaving 3 games is a lot)
- The average 2v4/3v4 is the whole timer, unless you're actively trying to die to the enemy team
- 11 minutes per player * 7 players being griefed = 77 minutes wasted per game
- 77 minutes wasted per game * 4 games griefed by the quitter = 308 minutes per day wasted by legitimate players
It's always the same players. You know instantly if you're gonna win or lose in the loading screen when you recognize the names. And the proportion of griefers to regular players keeps climbing because regular players just go play another game.
The leaver penalty is a joke.
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MCC HALO GAME: All - Matchmaking: teams are randomly balanced instead of using the rank numberThe matchmaking system in competitive doesn't use the player's ranks to balance teams. Instead, teams are picked randomly. See following examples.
1. https://i.imgur.com/Cctb5KU.png
2. https://i.imgur.com/K5yJIdP.png
3. https://i.imgur.com/dzOt0sG.png
4. https://i.imgur.com/gPohZnH.png
As you can see, the ranks aren't used when balancing the teams. This is 3rd grade math at most, and the function is a google search away by pressing the first stackoverflow link. This is an issue that has existed since launch and has not been addressed. As you can see, all lower levels are stacked in one team versus the higher levels. This should not happen in competitive. It renders the whole point of ranking people useless if the ranks aren't gonna be used.
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MCC HALO GAME: All - Matchmaking: games can start without all playersGames can still start with 7 players. When opening the scoreboard, there is no name shown for the person who quit, making it impossible to report them. This is an issue that has existed since launch and has not been addressed. This sounds like a no brainer, but competitive games should not be able to start without all players.
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MCC HALO GAME: H3 - Matchmaking: remove Heretic from 4v4 gametypes
Heretic is in competitive Team Slayer (4v4) this is a map that holds at most 4 players total, not 8. The amount of spawns is too low and doesn't bother checking if there's a plasma grenade on top of it. Or checking if there's a teammate getting shot on it. Or checking if the enemy is also spawning at the adjacent spawn. This map should be removed entirely from Team Slayer as it doesn't lend itself to competitive play. There is nothing competitive (or fun, for the matter) in spawning on a plasma grenade and instantly dying.This issue was flagged in the H3 flights and has not been adressed.
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MCC HALO GAME: All - Replace Social games challenge for Competitive OR Socials
I play 5 social games a week, for the challenge, and it's the least fun time I have all week. Socials is littered with AFK players, quitters and griefers. I read somewhere that if your MMR is above average, you get paired with the absolute bottom of the barrel, "to balance things out". There is absolutely nothing enjoyable about playing a game that doesn't matter on the same team as a cat dropped on a keyboard. There is no incentive for me to be playing because I know I will have to do everything in a TEAM game. If I wanted to play with dumb AI, I'd go play campaign. Not multiplayer.
I played my first and last game of BTB today and I just couldn't be bothered to see it play out. We had 3 AFK players, 1 guy comitting suicide with vehicles vs 2 AFK players. So it was basically a 4v6. Then, after 5 minutes of this nonsense, I saw the timer. 10 minutes remaining. Score was 12-2. No way I'm gonna waste 15 minutes total on this garbage.
Competitive is slightly better, so I'd much rather be playing that than socials.