In Halo 3: ODST Firefight, playable characters (Johnson, Buck, Romeo, etc.) are missing their randomized dialogue & banter.
[Locked] MCC Feedback (PC) - Sept & Oct 2020
If it's any consolation assassinating Chieftains and CQCing hunters is hard even when you have a good connection. Brutes and hunters have a longer melee range than in Halo 3 and can kill you fast with the right attacks. I can imagine how tough a bad connection would make firefight because when I lag every now and then and see a chieftain slide or teleport a little it gets pretty spooky. Playing the game like that all that time is a radical change.Miles3298 wrote:The region selection update can't come soon enough. I hate quick-matching into further-away regions, especially Northern Europe (I'm East US).
The ODST Firefight experience in matchmaking can be pretty dreadful/restrictive when not in your own region. Some things you can normally do on your own (assassinate Chieftains, battle Hunters in CQC), it's often suicidal to try to do here because you are not always shown what direction they actually face, sometimes for a good while.
Recon Slayer could use a permanent place in Halo 3, be it mixed in with other gametypes or whatever other way you can do it. It's a pretty fantastic way to play.
I second this, but add that all keys used to control waypoint, navigation, and the map screen should be rebindable, rather than just the key to open the map. This is restrictive to players who have unique keybinds.llKorRuptioNll wrote:ODST on PC
Allow the Waypoint function (arrow keys) to be bound by the player.
I use a Razer Orbweaver rather than a keyboard. I use the analog for movement which registers as the arrow keys. The Waypoint function is constantly being toggled on and off as I move around. Its obnoxious.
It’s like playing a more balanced h1, love it.YamaMX wrote:Recon Slayer has been such a nice surprise and I've heard overwhelmingly positive results across the board. Various teammates of mine who specifically play certain Halo titles such as only CE or 2 all like the mode, in addition to those who predominantly play 3. This is arguably the most unique addition 343 has added to the MCC, to the point it feels like it's own game. It has the basic premise of CE's starting loadout in a game with more refined movement. It really gives ODST a breath of fresh air and a multiplayer space of it's own, despite no new maps.
With all of the half baked stuff wedged into the social mixtape matchmaking, I can't fathom not leaving this in as long as the numbers continually show people want to play it.