Game: Halo Reach PC
Issue: The frequency of TDM DMR is way too high.
Detail: Played 20 games of TDM social games; 18 of which were DMR slayer. That is bogus. Assault Rifle starts In Reach is peak halo, and starting with the DMR is the wrong choice. Every ONCE in a while is fine, but not 90 percent of the time.
Having DMR starts ruins the entire sandbox, most of the armor abilities are worthless. For example; Jet Pack is out of the equation because it is so easy to picked out from the sky when everyone has a DMR. Camo is dead and gone because most of the time you are sitting in an empty room, because no one gets close enough for melee range/ close quarters.
It ruins the gameplay flow: As stated above, there is rarely any sort of interesting melee or close quarters interaction. Which is one of the best parts of Halo. People don't feel the need to get close when they have the best all around gun from the start.
Having the DMR at spawn ruins the entire weapon sandbox; There is little to NO reason to pick up the following: needle rifle, plasma repeater, pistol, sniper rifle, focus rifle, concussion rifle, shotgun, hammer, plasma launcher. The DMR just kills all of these. Because most need a decent sight lined up to be effective, or you don't even have time to be effective with things like the concussion rifle and plasma launcher. Not to mention all the vehicles are easy targets for a team of 4 (or more depending on game type) with DMRs.
Assault Rifle starts enable the DMR to be the middle ground all around weapon, because only a few people have it, not the entire team. It allows every armor ability to be relevant, it brings the weapon balance back into place, and vehicles actually matter again. It literally solves EVERY issue. I beg you 343 to DRAMATICALLY reduce the DMR starts, more than half. If not making a whole playlist JUST for it.
Personally, I don't feel that the DMR is too overpowered of a weapon, but more so because of its viability at mid to long range, it's the obvious choice in just about any slayer style match. Couple this with the fact that it's so often available as the primary loadout option, the frequency at which you see this gun is ridiculous. Whether or not you're good with it is irrelevant, because as the obvious choice it dominates the map and turns matches into camp fests or long distance battles. It doesn't really encourage other playstyles. I'm pretty good with a DMR depending on who I'm up against and I reckon most other players are about the same, if not better even, so it's not an issue of get gud lol. It's just become redundant and not nearly as engaging. At least, that's how I feel. I don't hate the DMR, but I think it should be restricted to swat and maps that have the DMR load or at least give players the choice to further filter their game modes for AR/Magnum starts.
P.s. I initially wrote this as a response to someone else, so I'm really just agreeing/sympathizing with you. I really hope something is changed soon, because playing peak-a-boo with DMRs in just about every slayer match is hella annoying.