- MCC HALO GAME: Halo Reach
- ISSUE/FEEDBACK: Unprotected Banshee on the map Spire On INVASION mode
So i'm a pretty hardcore fan of the invasion mode, thats basicly the only thing i play because pure deathmatch and capture the flag have never really been a big thing for me, i kinda like more heavy scenario & objectif driven gamemodes, Most maps are alright, some have balance problems but they still are enjoyable to play as both humans or elites.
But the biggest problem i encountered is the state of the banshee spawn on spire, when the attackers reach phase 3 ( where you must take the core out of the spire and bring it on the airpad ) the banshee spawn in front of the defender spawn on a hill, but it is also not far from the attacker spawn, which often if not all the time, lead to the attackers stealing the banshe and ending up with two aircraft ( banshee + falcon ), i feel like it's a very bad way of having the map layed out, especially with how one sided the fight turn if the attackers steals the banshee. All others map have a garage for the defender so their vehicules stay protected from being stolen/damaged, but spire isn't one of those.
So it would be great if the devs could find a way to protect the banshee from being stolen so easly, i hardly find it balanced or to be a normal way to have the map.