DEFAULT LOADOUTS NEED TO BE CHANGED (DMR)
Howdy, I have something I want to share about the default loadouts in social playlists.
In every gametype (mainly talking about slayer and objective gametypes, actionsack/swat don't count here) in the Halo Reach social matchmaking, you have a DMR start for every loadout. This was not the case in OG reach.
Here is a list that shows how it used to be, it was nice and balanced, the DMR was in many loadouts, but it was still a lower number than it is now, it also depended on the gametype.
The DMR being a starter weapon in every gametype seriously kills the weapon sandbox that was carefully crafted for each map, and makes it not worth going out into the battlefield and grabbing a different weapon. The DMR has too good of range, you'd be killed faster than you can get a different weapon and it becomes more efficient just using the DMR the whole time. This practically makes all other weapons useless.
Now, if the DMR was a starter in a hardcore playlist, that would be fine. But just not in social playlists and gametypes, it ruins the maps that have power weapons spread about.
Some bullet points to take away from here:
- Break the weapon sandbox by making all other weapons on the map useless
- Makes scavenging for weapons futile
- Makes firefights constant, ESPECIALLY during spawn on some maps (looking at you countdown)
- As a consequence of the weapon sandbox being destroyed it makes all matches play the same each time