it would be great to have some game mods just with AR/Magnum , no DMR
[Locked] MCC Multiplayer Feedback (PC)
Glad to know I'm not the only one experiencing this, thought I was going mad with all the games I went massively positive to still be slightly negative.Gunreal wrote:In game K/D ratio is not accurate but halo waypoint is accurate. No matter what happens, even if i go 15-0 in a game, it will put 15-15 to my stats. In game I have over two thousand more deaths than i should have in my stats.
This (bolded) cannot be overstated. Even if you don't personally enjoy magnum/AR starts as much as DMR starts in MCC Reach (though many, perhaps most, social players do), you have to acknowledge that the gaming landscape has changed since Reach on the Xbox 360. The increased precision doesn't matter much for non-precision weapons, but as far as the DMR is concerned, it's essentially a different weapon today than it was back in the day. We simply shouldn't be getting it nearly this often in social games, especially BTB.metalclash wrote:MCC HALO GAME: Halo Reach PC
ISSUE/FEEDBACK:DMR Starts on BTB (Big team battle) need to go, or have an option to get Veto'd.
Back in the Xbox 360 days, we had 720p, 30fps, low field of view, and imprecise aiming with controller. Now, we have 4k, 144+fps, 120 field of view and precise aiming with keyboard and mouse. DMR starts on BTB have turned into nothing but long range pot shot shootouts. Spawning is ruined, as people instantly do chip damage from across the map. Vehicles are also now useless. Anything less than a wraith and tank gets lit up by no less than 3 people and will get destroyed in 10 seconds, guaranteed.
It has gotten to the point that a team cannot even drive a Warthog across Hemorrhage without getting blown up by DMR spam.
It has gotten to the point that literally NO ONE bothers to use any other weapon than the DMR. Maybe, a plasma pistol for a wraith.
It has gotten to the point that people will only use the DMR until they find a sniper/rocket/laser.
It has gotten to a point that taking damage within 2 seconds of spawning has become the norm.
343 please - this is a huge issue. DMR on PC is MUCH different than what it was on the Xbox 360 and the rules need to be changed to reflect that. BTB isn't even fun anymore, as everything turns into sitting back with DMR and not even bothering to take one step out of cover.
There aren't just "not enough AR starts," there are practically NONE. Bring it BACK 343!! DMR was never the default. All you had to do was port the game over... Stop trying to fix what isn't broken or else your game will die. Need we remind you of what happened when you first launched MCC years ago? #SaveHALO #SaveMCCQuote:If there are not enough AR starts to your liking, please continue to leave feedback you that you want to see more of them.
Because it's been forever since I've actually played Halo I wanted to give you the benefit of the doubt, and say maybe you're right... maybe you didn't spawn with an SMG during BTB. Look at old videos from Halo 2 dude... you spawned with an SMG. If not anything at least in objective. Anyway, I really don't understand why you think literally most of people on the forum who are GIVING FEEDBACK AND WANT TO SEE THE DEFAULT VERSION OF THE GAME REINSTATED are unwelcome... DMR is a niche playlist. It was never "Team Slayer" and you started with a BR, it was Team BR's. It's always been it's own game. Hell even in the TU settings it says "TU TEAM SLAYER DMR" the only issue people are having with it is that they came to play HALO. Default. True. Halo. They don't want to queue for matchmaking for 99% of the time to spawn with a really amazing gun that's good at literally all ranges. It's flat out lame, and if you don't find it boring or lame, then you honestly must not have been a big Halo fan growing up. And I'll say it again: this whole scenario of getting your face kicked in so bad in team slayer that you "can't possibly fight back" is a fantasy scenario. People are not perfect, they die, and also they run out of ammo (which they never do if they spawn with the only weapon they will be using for the whole match).WerepyreND wrote:To echo my thoughts from another thread:
There is no reason to capitulate to the ignorant wearing rose tinted glasses. DMR starts were always a part of Reach(and always in BTB) and only grew in ubiquity over time. Every single Halo game is run by its resident precision weapon Pistol, BR(H2/H3), Choose your own precision rifle(H4), Magnum(H5), and in Reach that weapon was the DMR regardless of Bungie's original intent.
Basically all the problems the AR start folks complain about have nothing to do with the DMR. The garbage vehicle health system, bad maps, and badly designed weapons(AR, Repeater, Magnum) all still remain in AR/Magnum starts, the only difference is that respawning player's can't readily defend themselves.This was always how Reach was regardless of the game being vanilla or TU and regardless of whether it was AR or DMR start. Sorry Reach wasn't all you remembered it to be, but removing DMR starts is not going to fix any of problems you have with the game, it will just lead to more one-sided blowout matches.
Halo Alpha:Quote:"In Team Slayer, players start out with an Assault Rifle. As of September 16, all players also start out with a Magnum as a secondary weapon. First team to get 50 kills wins. Team Slayer has been a major component in most of the Halo series; as it appears in every main game."
"Players start out with a Battle Rifle and an Assault Rifle. Everything else is normal. First team to 50 points wins."
Quote:"In Team Slayer, players start out with an Assault rifle or if playing Halo 2 or Halo 2 Anniversary an SMG. As of September 16, all players also start out with a Magnum as a secondary weapon. First team to get 50 kills wins. Team Slayer has been a major component in most of the Halo series; it appears in every game in the original trilogy, and also appears in Halo: Reach."
Big Team Slayer:
"Exactly the same as ordinary Team Slayer, but the amount of players on each team is between 5 and 8, players start with Battle Rifles and Assault rifles as secondary weapons, and the score limit has been increased from 50 to 100, with bigger maps used to accommodate them, and normal slayer rules apply."