You're the one with the rose tinted glasses here, thinking that 720p/30fps/70fov on controller is the same as 1080p+/60fps+/90-120fov with mouse and keyboard is the same. There are modes that are designed for the competitive bunch that spawn you with the DMR, go play there, but don't try telling me that DMR spawns on big team battle maps are balanced on PC. Just because it was like this on launch it doesn't mean it's good now, on PC, as I said before.
We're getting nowhere so let's just agree to disagree. The only point I'm going to comment on is that the Magnums capabilities would shine if the DMR wouldn't be in everyones hands on spawn. That's the whole point I've been trying to make with the AR/Magnum starts, the shorter range of the Magnum would allow for the cover that is in the maps to be used. When everyone spawns with a long-range weapon, you get shot from all directions, all the time. Yes, some maps are bad, but some of them have a bad time precisely because of how much effective shooting range everyone has upon spawn. In invasion you barely get shot from at range even when you're out in the open, and most people still use the DMR/Sprint loadout there. But simply because not everyone does, I can pop my head out for more than a split second and push into the enemy base. Hell, the best example is Invasion, Boneyard. The Elites literally spawn within sightlines and shooting range of the humans, and the humans get two DMR spawns right in front of them. If everyone spawned with the DMR, the Elites would barely ever get close. The Magnum is still plenty effective at those ranges and can reliably kill before the Elites get close, assuming you aim well enough, it just isn't effective as the DMR.
And remember, in Invasion the Elites don't spawn with precision weapons, unlike the humans, who do. But because of the Magnum being how it is, the Elites still have a chance. Again, just because you can't use the Magnum to save yourself it doesn't mean that it's a bad gun. Frankly it does the job better than most others that aren't power weapons, it just is overshadowed by the DMR, like the majority of the sandbox. You can't tell me the guns have uses when the DMR does everything. It simply does everything well enough for me to not care about the other weapons; and as you can clearly see from the posts in this thread the majority of people are of the same mind as me and from launch and the few days after the playercount has been decreasing steadily. Regular people can't laserbeam others down with the DMR even if they spawn with it, meanwhile a good player will just destroy everyone without needing to pick up any other weapon. An AR/Magnum start would fix this by allowing new players to learn how to play (and more importantly learn each role of each weapon) in a big, fun, chaotic environment, without them being destroyed the moment they peek their head out of cover.
I still consider this post to still be feedback for the game but I would understand if this and the previous ones would be removed to make the thread more coherent for the developers to read through.