DMRs control any Big Team Battle game modes. They should be a power weapon you have to find, not everyone spawning with them immediately.
Why even use the assault rifle.
Why even use the assault rifle.
OP Postums
It was 343 that implemented them as the default. Bungie had nothing to do with them making it the standard mode.FallenVFX wrote:That's incorrect. 343 changed nothing, TU settings were made by Bungie. TU was what the community wanted back when Reach launched. Only a small minority actually wanted vanilla settings. and that hasn't changed either. people who want non-TU settings are a minority. Reach could stand to have more AR starts though. However, I'll say it again, 343 had absolutely nothing to do with TU and other balances to the game; it is the same exact game it was on Xbox 360 when it comes to the mechanics and sandbox of Halo Reach. Taking out the Title Update would absolutely ruin Halo Reach's multiplayer. In fact the main cause of both people saying the DMR is too strong or that bloom is too strong purely comes down to the way halo works when it comes to semi-auto guns. IMO there should never be single-fire semi-auto rifles as a starter in Halo, it simply is too controversial on the ways to balance it as a starting weapon especially going against the classic AR. The battle-rifle is different but even that has a very sharp damage and accuracy fall-off.AsteriskX wrote:Yeah this has always been the black sheep of the franchise and it never needed the Title Update. The game is hardly the same reduced bloom and bleedthrough did not exist before 343 took it and changed the balance of the game.FallenVFX wrote:Reaches identity has always been this. Controversy over bloom. Blaming the dmr for being too good. Complaining the maps are bad. Some of it is fair. Bungie didnt have the time or resources that they had for the other games. Especially h3. Reach is what it always was. It hasnt changed much at all for MCC. Once all the bugs and problems are fixed then maybe 343 should concentrate or improving what Halo Reach is but for now they have more important things than changing Reach to accomodate those that dont like it as much as the other games.AsteriskX wrote:Yeah sounds like they are destroying the identity of reach the whole reason I reference H3 is because it is the one everyone wont shut up about =o=WerepyreND wrote:Which could just as easily describe CE or Halo 2, sounds like Halo to me.AsteriskX wrote:Bloom removed and bleedthrough as a mechanic while spawning with precision weapons. yeah it sounds a lot like halo 3 to me.WerepyreND wrote:I do have a vested interest in wanting the game to not be ruined by the ignorant. My suggestion would be to remove AR starts from Halo 3 and Reach entirely. Precision starts don't make the game like Halo 3, they just make it Halo.AsteriskX wrote:Did you come to make a suggestion on how to fix the game or just come here to protect the DMR? Not all Halo games need to be Halo 3...WerepyreND wrote:To echo my thoughts from another thread:
There is no reason to capitulate to the ignorant wearing rose tinted glasses. DMR starts were always a part of Reach(and always in BTB) and only grew in ubiquity over time. Every single Halo game is run by its resident precision weapon Pistol, BR(H2/H3), Choose your own precision rifle(H4), Magnum(H5), and in Reach that weapon was the DMR regardless of Bungie's original intent.
Basically all the problems the AR start folks complain about have nothing to do with the DMR. The garbage vehicle health system, bad maps, and badly designed weapons(AR, Repeater, Magnum) all still remain in AR/Magnum starts, the only difference is that respawning player's can't readily defend themselves.This was always how Reach was regardless of the game being vanilla or TU and regardless of whether it was AR or DMR start. Sorry Reach wasn't all you remembered it to be, but removing DMR starts is not going to fix any of problems you have with the game, it will just lead to more one-sided blowout matches.
REMOVE DMR STARTS!
If you're on Steam, you'll have to adjust your settings on Windows to allow the sound to come through your controller into your headphones (3.5 mm). Not sure if they allow to do this on MS StoreTMM Haystack wrote:How do i speak in game, while using a controller?
Were you on legendary? Also this belongs in campaign feedback not here.Blunechi wrote:Campaign in less than 3 hours
I beat the campaign in 2 hours 30 minutes and I still don't have the achievement. I beat tip of the spear in less than 15 minutes yet I dint have that achievement. However, I do not have the par time achievement for pillar of autumn.
Still, I beat campaign in under 3 hours WTH IS GOING ON?!?!?