Quote:Controller Aim Assist on PCWe are not currently planning to make changes to auto-aim when using a controller on PC. The team is currently investigating the best way to handle input types (keyboard & mouse, controller, or both) when playing. If we make any changes to magnetism and aim-assist values for controller, it will close some doors and create a new set of challenges to work through.
We have heard from the community about a suggested “opt-in” option and are discussing the impacts this would have on matchmaking by splitting the population and increasing search times. If we do choose to pursue an “opt-in” feature after launch, it will require a good bit of time to design, implement, and test. And of course, if any such changes are made, it would also need to go through flighting for additional feedback and validation.
Halo has been on PC before and looking back to the CE and Halo 2 PC titles, both shipped with a similar level of controller and mouse magnetism and aim assist. Players on these titles could play with a controller or a mouse and keyboard against each other just like what’s offered in Reach today.
There are two key design mechanics at play depending on which method of input a player uses in Halo: Reach. Player magnetism is what gives the reticule a gentle nudge to stick to a hit location. Pretty much every shooter on the market has some degree of magnetism to assist players. This code only applies to controllers because it is substantially harder to aim with a controller relative to the precision offered by a mouse. Aim assist is a degree of “bullet bending” that is applied when players shoot at opponents to ensure a shot that is close enough registers as a hit and is core to how Halo weapons like the Needler work. This code is the same across both controller and mouse and keyboard inputs.
Quote it all you want as many times over as you like, it doesn't discourage the discussion on the fact that a lot of people are still very displeased with the way things are. This quote is also a response to feedback from flight testing, not post-launch.
Like many of us are hoping for is at least said opt-in feature if controller aim-assist isn't nerfed. The difference between 343's game and other forementioned FPS games is that Halo Reach:PC has much more aggressive AA for controllers than any other currently popular FPS right now.
They literally said it themselves, aim assist is "bullet bending
" and uses magnetism when a 'close enough hit', aka missing can HIT
for shots made only on controllers
also 'gently nudges
' through walls and opaque objects if close enough. It is substantially harder to aim with controllers, yes, so let controller players play with other controller players with their magnetism and bullet bending and let KB+M players play with other KB+M players as an opt-in feature. The team at 343 are obsessed with this causing delays in matchmaking when they could simply just give us a gamemode/server browser like any viable long-term multiplayer PC game and skip the worry of people not being able to join games quickly.