Sorry, I mixed you up with all the others making near identical arguments. The Battle rifle doesn't chunk vehicles(but it did flip Warthogs) because incoming damage is absorbed by player shielding from all sources. You can drive around a smoldering wreck provided you can break line of sight to recharge your shields. What I find so distasteful about the chip damage system is that player skill cannot keep a vehicle alive when every shot from every source can were down your vehicles limited health pool. Reducing the DMR's damage just adds a bit of time to the clock, it doesn't fix the awful attrition based vehicle system.
Where in this thread have I asked for removal of DMR starts?
You are still stuck on the DMR when the chip damage system is the issue underlying all of it. The fundamental difference going from 3 to Reach is the change in how vehicles function, not spawning with a precision weapon in BTB. Focusing on just the DMR does nothing but muddy the waters and ensure nothing productive ever gets done.
Please tell me why this has exactly nothing to do with the point you were making and why the criticism is superficial
Too bad that has exactly nothing to do with the point I was making. This kind of superficial criticism is the reason we still have the garbage chip damage system 2 games later.
It really is sad that so many Halo players can't see the forest for the trees. The DMR doesn't do "too much" damage to vehicles, the vehicles take too much permanent damage from small arms fire. The problem of paper vehicles is always going to be an issue as long as the chip damage system which is exactly what happened with Halo 4 and 5.Shoot a vehicle with a needle rifle then shoot it with a DMR. In fact, just shoot a vehicle with most weapons in the game bar power weapons or play Elite slayer, suddenly vehicles play a lot differently
If you want to advocate for something that will actually make the game better at least advocate for a Halo 2/3 style vehicle system.
Not going to deny what you're saying isn't an issue but I can't possibly see how you can say the DMR is not a problem when the closest another weapon comes to replicating the DMR's effect on vehicles is the Sniper Rifle- except everyone spawns with one
DMR starts have always been the standard for Reach BTB, if you don't like how it plays fine, don't play BTB.
You seem to think everyone is just ignorant and only YOU know the real reason why vehicles are weak despite the fact any idiot can jump into a game and just chew through any vehicle they see with the DMR from any distance(but not other easily accessible weapons funnily enough)
Did you know something can have more than ONE issue?
The point you are missing is that fixing the underlying system fixes all vehicles and weapons removing DMR starts is just trying to sweep it under the rug.
I'm going to call a spade a spade when players are making the exact same arguments their predecessors made almost a decade ago.
No matter what health system you give vehicles, the DMR is still blatantly overtuned against them- You bring up Halo 3 but the battle rifle never chunked vehicles or had the power to flip them, but the DMR does. Keep on believing that simple discussion about reducing the damage done by DMRs to vehicles is "muddying the waters" but overhauling the entire vehicle health system isn't when it's so obviously clear what the problem is
If you honestly want to improve Reach do something that actually fixes the underlying problems not the symptoms. The DMR appears to "do too much damage" because the vehicles were made worse going from Halo 3-Reach. If we are going to patch the game anyways, which would be required to reduce the DMR's damage to vehicles, why wouldn't we just go ahead and fix the more serious issue?
If they did it, then that's perfect. But that would require another Title Update, wouldn't it? I don't believe developers are going to change the gameplay so deeply, as you would have to completely rework the vehicle's health to something similar to Halo 3/Halo 2.
Even if they end up doing so, you still have the crossmap problem due to the smaller than usual reticle, the 3x zoom, the decreased bloom and the single bullet functionality in constrast to the old BR, where you had to lead your shots in order to succed.
I suppose the best solution is to try AR + Pistol starts in BTB (which can include the Anniversary Magnum
as you said somewhere, as we're just testing), which is easier to change, but if we're going to risk then fix it all at the same time (the health, DMR bloom or rate of fire...). Either solution wouldn't remove DMR starts as I don't want to take the fun out of anyone.