Would you like to prove your point? Because getting 20+ kills every game by virtue of just using a controller is wildy incorrect.
"The only time I can get kills with a controller is by encountering enemies that are already lined up toward the center of my sight"
People on here are acting like the aim assist is somehow making controller superior to mouse and keyboard. The truth is, nothing can beat the speed and precision of a mouse, so no amount of aim assist will make a controller more superior without a straight up aimbot.
kbm is superior to the controller in every single aspect during the entirety of the campaign.The issue is and will always be of competitive PvP. One input has player magnetism while the other does not. This imbalance in itself will cause a breakdown in the harmony of competitive PvP. Whether the issue is real or just perceived, it doesn't matter, it's still an issue.
The controllers one and only advantage lies in a very specific situation; close quarters combat with DMR in PvP multiplayer.
Get back to topic please.
If you're really worried about the controller being more superior, then why doesn't everybody use one since they're apparently so overpowered lol.
I don't believe the aim assist is giving players a competive advantage at all until 343i records some actual player stats and publishes them publicly.
I use both mouse and controller about 50% of the time each, depending on if I'm playing on my laptop or TV connected desktop. I ALWAYS do better with a mouse. While the aim assist is strong, when I encounter an enemy online while I'm using a controller, there just isn't enough time to line up the shot while the kb/m player can instantly flick to me and start shooting (even if I have sensitivity maxed out). The only time I can get kills with a controller is by encountering enemies that are already lined up toward the center of my sight and are caught by surprise, which doesn't happen often on most maps. Also long range is just impossible with a controller due to how imprecise a joystick is. I put hundreds of hours into Reach on the Xbox 360 and the same with the other Halo games, so I'm not new to using controllers in Halo games.
That's clearly your fault lmao, it's funny too because controller is essentially the same thing as aimbot which it should be impossible to not get 20+ kills every game you play.
Exactly, don't get how people make those overexaggerated assumptions. I've played on Xbox a lot and 20+ kills are really strange outside of BTB (even in the games which feature more assistance). My concerns are, if people are getting that upset with Reach aim assist, what are they gonna do when Halo 2 comes to PC (known as the game with greater assistance)? It could be toned down a bit, sure, but that would create issues with Xbox crossplay (which would offer controller players more aim assist). Also, after using mouse and keyboard most of the time on PC, I feel like I have advantages from mid to long range. Also, you can pretty much beat any controller player at close because both of you can reach a good level of accuracy (because if he hadn't had any assistance he wouldn't be able to fight back). I recognize that it may be easier to use at close, but you can get very similar precision with the other input. Mouse is known for that, it all depends on experience, right settings and certain quality fixes (which are the only actual issues in my opinion, such as being unable to crouch properly while strafing). Moreover, the speed of turning plays an important role and aim assistance also lead to some awkward issues; for example, I like my aiming to stick where I aim, not where the assistance decides to go (situations that happens with more than two enemies). You don't face that problem with mouse and keyboard.
But, should the problems be that game-breaking in the competitive side, just add an option to queue for your input only
, along best connection / skill matching preferences. Want more population? That's fine, disable the option with the consequences. Although, in my opinion the best way to go would be to increase mouse bullet magnetism for close range weapons (such as the Shotgun), to compensate a bit the differences.