Watched the video, now anyone that says aim assist it's fine and fair and should "divide" the playerbase by input it's just in plain denial
From what I've seen, the aim assist in MCC PC is stronger than the original Reach on console. So if that's correct, they altered the game already and bringing it down to its original value would be much more fair.
How is this even a debate still? Look at the countless complaints about Aim Assist from Streamers, Competitive Halo Players, Casual Players, etc.. For god sakes look at the numbers!! - Player population on MCC (PC) has dropped exponentially since launch and 343i doesn't bat an eye. Most of the competitive player base is probably controller users by now. Nobody cares about MCC on PC because it's NOT fun NOR Competitive.Hate to break it to you (and I'm not trying to take sides here, I'm really not), but the whole point of the MCC is to gather all 5 titles under one roof, and keep the gameplay experience 1:1 with the original releases (minus H2 which was revamped as H2A), with some graphical and MM updates.
343i has done absolutely nothing to support the PC community after a small update in mid December. The game still feels sluggish using a mouse. I've tried so many different things to improve my experience on M+KB but it's not enough. Hell, even the original Halo PC/CE and Halo Trial had far superior mouse input than MCC on PC and it was released back in 2003. 343i has yet to address these issues on to the forthcoming Halo CE so I imagine the rest of the franchise titles will follow the same issues as Reach (OP Aim Assist/Bullet Magnetism on Controllers, Sluggish Mouse Input Delay, Awful Audio Input, Reduced GFX, we can't even change our push-to-talk key LOL...)
What a complete waste of time and money for so many players. "It's ready when it's ready" - 343i's Mantra and yet they released an unfinished ported game to PC resulting in a detrimental loss to their player base.
To alter Aim Assist, even just a little, would be to alter how Halo (Reach) plays.
Watch this video and ask yourself: were the aim mechanics this strong in 2010? I don't remember it being so strong.. https://www.youtube.com/watch?v=sQ1wgBovU4c
The aim assist is fine considering the very big advantages kbm has in every single other aspect. Maybe instead of showing a misleading video people should focus on stating the pros and cons of either input. Focus on facts and data, not emotional rants. Saying "but all these proffesional gamers agree with me" is not an argument, saying it's true because someone famous within the scene said it is like saying that god is real because the pope says so. Besides the only one I've actually found who said it is Summit1G who's an old CSGO streamer and that game works extremely differently compared to Halo. Also placing your crosshair next to your opponent and still hitting like shown in the video is not
something exclusive to controller contrary to what most controller haters seem to believe and I wish people would stop using that argument. Using that argument shows nothing except how little of an understanding you have of the games most basic mechanics. It's called bullet magnitism
. It means basicly what it's called. Your bullets litteraly curve towards your opponent to make aiming easier and it's the exact same for both
The crux is the soft-lock aim assist
combined with DMR matchmaking. There is no other advantage to the controller and that's really the only thing you have to complain about. This topic has so much traction and with so many people involved it should be used to find a solution. Not used as a means to go on emotional rants.
Focus on what we know and what the actual differences are between controller and kbm. There isn't really anything unfair about the controller on paper but if there really are then atleast focus on finding a way to balance it out instead of crying on some forum.
Do some research, list the pros and cons of both inputs and test them in different situation so you actually have an understanding of what the issue is and then discuss what you think with the rest of the community on how to balance
instead of just hoppping on the bandwagon.
With what I'm saying I'm not targeting just you specifically but to most of the people who are against the use of AA on controllers. There are some people who actually try to bring something usefull to the table but most just complain and dismiss anything that doesn't comply with their own opinion.