I wasn't unable to comprehend your sorry excuse of an argument, I was pointing out how incredibly wrong you were on all accounts.BANGHART wrote:My k/d was bugged. There was a glitch that caused kills to count as deaths that just got patched. Since the patch my k/d has already gone up by .3Admiral Icarus wrote:This isn't Reddit, you can't pin posts. "Turning speed and target acquisition aren't important at all" in Halo? Lol, okay. I guess your barley positive K/D speaks for itself. "most pro players play on a slow sensitivity" Google 'mouse DPI'. "where console players once they have you tracked they have you locked in and can get those 5 shots off super fast." Controllers don't let you shoot faster, what does this sentence even mean? "whereas the controller player has no issue tracking at all." Strafing just doesn't exist, I guess.FloodingRain756 wrote:I couldn't have said it better myself. This post should be pinned, quite frankly.BANGHART wrote:Turning speed and target acquisition are very important for twitch shooters but in Halo they aren't that important at all. In fact most of the big name pro players ive watched on console in the past have their aim sensitivity turned all the way down and turn incredibly slow. Go watch walshy play and see how slow his aim is. In Halo as far as input goes it is much more important to have consistent tracking.Admiral Icarus wrote:Halo is a console-based game, both Combat Evolved and Halo 2 Vista launched with almost identical amounts of controller aim assist. Mice acquire targets in FPS titles undoubtedly faster than controllers do, yet so many people are complaining about controller aim assist when controllers are already limited in their turning radius and acquisition time as a consequence. Regardless of controller aim assist, I think KBM users have a clear advantage over controller users despite how much aim magnetism is factored in.
It doesnt matter if you see them first, turn and acquire them first and get the first shot off, if the other player can hit 5 shots on target without missing. with a mouse this is much harder as each shot must be retrained on the opponent before shooting, where console players once they have you tracked they have you locked in and can get those 5 shots off super fast. The closer you are the more the mouse player has to adjust for each strafe and it makes it even harder. whereas the controller player has no issue tracking at all.
If this is the strongest argument anti-controller kids have then there's no surprise aim assist is here to stay.
Also my k/d on OG reach was 2.0 which is pretty good for somebody that plays with randoms and plays mostly objective based games.
Youre inability to comprehend what I was saying is laughable though.
[Locked] Reduce aim assist on MCC PC