I said earlier I'm a 50/50 KBM/controller player. I mainly use KBM in MP and controller in campaign and Firefight. I find it hilarious how you correlate using a controller to not playing the game fairly - I never have problems consistently hitting headshots with KBM. This just reinforces my previous statement that aim assist isn't really the problem here, it's mediocre keyboard players looking for an excuse to pin their poor performance on.
I found the controller player that refuses to try it for himself and doesn't want them to make the game fair
This isn't Reddit, you can't pin posts. "Turning speed and target acquisition aren't important at all" in Halo? Lol, okay. I guess your barley positive K/D speaks for itself. "most pro players play on a slow sensitivity" Google 'mouse DPI'. "where console players once they have you tracked they have you locked in and can get those 5 shots off super fast." Controllers don't let you shoot faster, what does this sentence even mean? "whereas the controller player has no issue tracking at all." Strafing just doesn't exist, I guess.
I couldn't have said it better myself. This post should be pinned, quite frankly.
Halo is a console-based game, both Combat Evolved and Halo 2 Vista launched with almost identical amounts of controller aim assist. Mice acquire targets in FPS titles undoubtedly faster than controllers do, yet so many people are complaining about controller aim assist when controllers are already limited in their turning radius and acquisition time as a consequence. Regardless of controller aim assist, I think KBM users have a clear advantage over controller users despite how much aim magnetism is factored in.Turning speed and target acquisition are very important for twitch shooters but in Halo they aren't that important at all. In fact most of the big name pro players ive watched on console in the past have their aim sensitivity turned all the way down and turn incredibly slow. Go watch walshy play and see how slow his aim is. In Halo as far as input goes it is much more important to have consistent tracking.
It doesnt matter if you see them first, turn and acquire them first and get the first shot off, if the other player can hit 5 shots on target without missing. with a mouse this is much harder as each shot must be retrained on the opponent before shooting, where console players once they have you tracked they have you locked in and can get those 5 shots off super fast. The closer you are the more the mouse player has to adjust for each strafe and it makes it even harder. whereas the controller player has no issue tracking at all.
If this is the strongest argument anti-controller kids have then there's no surprise aim assist is here to stay.
I am also on KB/M and play primarily competitive and it is a problem. A problem big enough to deter a large quantity of the competitive pc player base and be one of the largest talked about issue in the game. ranging from low level players, to pros, to top streamers, everyone agrees. If you don't agree I am willing to bet you have not played competitive higher than level 15, or you are a professional KB/M player of some sort. I can confidently say that my aim is well above average and I am in a constant struggle to get that final headshot. It's not all the time, my snipes are also fine, but it is still constantly an issue even after playing enough games into Tour 4.
The issue is not that you can't
get headshots, the problem is how difficult it is to land 5 shots on a strafing enemy consistently in comparison
to the difficulty level on a controller. a simple sidestep can cause a KB/M player to completely miss a shot while the enemy using a controller barely has to even put thought into it to land 5 shots as the aim assist just follows the opponent and they are barely even affected by an enemy strafe. It is not impossible
to play against, but the skill level you need to be at in order to even compete at all is ridiculous. This has never been an issue in any other PC FPS and that is because of the pace of Halo and the long TTK.
This creates a line where even relatively decent PC players can not compete aim wise against even sub par controller users. I haven't touched a controller in nearly 5+ years. I have ALWAYS been trash with a controller. I decided to try it myself. In casuals I was top fragging every game. My aim was so incredibly sloppy and I STILL
5 shot enemies consistently. that should not happen.
I am personally not asking to get rid of it entirely. I think controller players should be able to compete and play with their KB/M Friends, especially when Xplay is added.
But there needs
to be a balance, otherwise the game will continue to decline, a competitive PC scene will never be a thing, and you will just move part of the xbox community over to PC and the PC players will play a game they don't need to deal with unfair advantages on.