I think the problem is best summarized as thus:D dawgy wrote:I think the single most hypocritical thing a controller user can say to a kbm user is "you suck, git gud", when controllers need an additional aim assist mechanic (in the form of player magnetism) to even stay relevant.KinglyPrism5880 wrote:Only one comment I read out of the last couple pages seemed most correct.
The issue is the implementation of the mouse & keyboard onto Halo Reach PC. Not only is there screen tearing and apparent issues with stuttering and frame inconsistencies, but the sensitivity is just wrong.
Not every 'single' person is a 50. Not everyone on a controller just 'is a 50'. Not every single person playing on either Xbox or Windows is literally 'an aimbot'.
These misconceptions are insane that I'm reading on here.
If you're a 25 because 'aim assist', I assure you -- it's not 'because' of aim assist. It's because you are a level 25. Unless you improve in whatever is making you a level 25, and it's not aim assist, you won't get past a level 25.
Yes, sniping with a mouse is extremely easy. I can't imagine thinking it's not. Either you don't know how to snipe in Halo (you follow your target and predict there movement in front. You 'only' flick if you're no scoping) or you simply are on too high of a sensitivity. This is BOTH controller and Mouse & Keyboard issues...because that's reliant on bullet magnetism.
You aren't "losing your battles to aim assist". This is crap summit 1g used to vilify the title for him not understanding what a horrible decision is mid-match, and him not coming to terms with just not being good at a game..he played for all of 2 weeks.
Competitive play. Hilarious.
"You are completely underestimating how many PC players want to play competitively and couldn't care less about unlocks and XP.".
Imagine how narrow minded and out of touch with the competitive community you MUST be to think you can break into the top 32 teams by all of 2 months of playing a Halo game. There are people who grinded Halo for 4 years non-stop who are STILL trying to break into top 32. That's not only disrespectful to ALL of the Halo AM players, but to yourself. You're setting an expectation you won't ever be able to achieve, especially if the complaint is 'I can't get better because aim assist'.
The current consensus here:
"I can't accurately hit shots, so nerf a mechanic that inherently isn't causing me to not hit shots so 'maybe' I can have more of a chance to hit shots".
Yeah, I'm sure that'll certainly allow you to learn how to 5 shot in a game where team communication, knowledge, and situational decision making are inherently more important than perfecting someone. Good idea, community. You're brilliant. Please, build us a rocket ship, too.
Instead of spending your weeks-on-end commenting about how '-Yoink-' aim assist is, why not consider learning how to play the game?
Food for thought.
Last food for thought:
Controls have a default sensitivity of a lower vertical verses horizontal sensitivity. The mouse doesn't have these sliders. The mouse sensitivity is also unnatural feeling comparing it to other games. Not to mention frame skipping, tearing and all the other artifacts that exist. Why are we not discussing these? Why are we attempting to say "Oh, well it's controllers fault our accuracy is bad", instead of thinking "Hm, maybe there is something wrong with the mouse & keyboard implementation"?
This thread should be closed. And re-opened with reference to it with rules as to what to say or do. Because honestly, 78 pages of 'blame' doesn't look good. And it certainly isn't helping that it's mostly the same few hundred people just having a conversation to 'remove controllers all together from existence', as if this is the reason why they just simply cannot aim in this game.
In the most competitive scenario, balance is what must be thought of first and foremost. And when a simple thing like input method already breaks the balance, you can't have a competitive game.
Controller aim assist for PC is vastly OVERtuned.
KB / M aim assist for PC is vastly UNDERtuned.
It's not as simple as "this good, this bad", but the advantage controller has over KB/M right now is palpable when it comes to things such as strafing and accuracy, and has been proven several times over to exist. The advantages or disadvantages between the two should be vastly minimized.
That being said, 343 deserves a lot of credit for noting that it's on their radar or for paying it mind at all, especially considering that reach is... close to 10 years old at this point and was developed with an entirely different console in mind? I'm glad they aren't rushing it. Far better that they get it right than shove it out the door like a buggy mess (unlike a certain other company of late *COUGHBlizzardCOUGH*.