I'm not really sure what your overall point is. The aim assist appears to behave as I would expect, as i have played with it myself back on the 360 years ago. If you are saying you just don't like how it feels, then why not just turn it off in the controller settings?AlexW955842 wrote:I guess we both made assumptions then. I'm sorry.HOrobOD1 wrote:Only controller players are denying? I use a controller when playing on my TV (and dumped hundreds of hours on the 360 version), but I still vastly prefer mouse and keyboard due to speed and precision. Sniper and DMR fights simply are impossible to win on a controller. I refuse to believe controller players have an advantage until I see actual stats captured by the developers.AlexW955842 wrote:Yep. This post only got better with time in fact.D dawgy wrote:Actually... this post aged like -Yoinking!- wine considering we're now pushing 5 weeks post launch and none of the issues I listed above have been fixed. Not to mention issues I didn't even mention being a hotbed of problems (looking at you AA on controller).rapidwarp wrote:This thread did not age well lol.
Apparently Forge and Theater won't come out until Halo 3 does.
AA is still a huge issue that only controller players are denying.
The people that had crackling audio have probably forgotten about this game already so even if they fix it, I don't know if they'll come back.
Instead of actually trying to add PC players to their player base, 343 basically released a console game for the people that didn't buy an Xbox this generation.
It's ready when it's ready. And it was ready to bank on players. Just in time for vacation.
My personal opinion is that entitled PC gamers would rather have a leg up over the "console peasants" than to admit that it's actually quite fair to utilize AA. What happened to gamers adapting to game design and just getting good with practice instead of just complaining until the developers patch their game to satisfy all the whining? Gamepads are far inferior to mouse and keyboard for shooters, they NEED AA to even compete.
The people complaining about AA are the ones that haven't played with a controller and are just wanting to blame their lack of competence on others because they aren't used to playing Halo games (which play VERY different from other modern shooters on PC).
Sorry about my jumbled little rant that isn't super relevant to the topic of the thread, but I'm just getting tired of seeing everyone complaining about a very non-issue with the game that they don't understand or have no experience with and are just assuming. There are so many other things that should be tackled before AA even gets touched.
I assumed that only controller players deny the fact that it's OP,
However, I have played with a controller, I played Reach back in the day, as well as Halo 2 and 3 (2 only on SS, though), and tried out controller this time around a few times.
A problem I had and that made me doubt the OPness was that, more often than not, I would be fighting the aim assist, instead letting it take over. I was unsure how it worked.
So I made the Aim Assist Showcases, you can find them on YouTube. I didn't make them to prove it's OP, but to test it. And the test proved it was worse than I thought. Simply moving, without even touching your Right Stick, makes your reticle move at a slightly lower speed than that of the target, the "stickiness" also depends on the weapon and range. Tracking your enemy in a frame perfect manner, saving you the trouble of reacting to sudden strafes. It does lose him eventually, but on distances much larger than the usual strafing.
You can see the example here:
That's the first issue, why is the game aiming for me when I'm not aiming at all? I'm only moving.
After doing these tests I started to let aim assist do its thing, and realized just how strong it is. You can try it out yourself.
Take a look:
The game should not aim for you. Ever. But this shows that Aim Assist is much more than, well, aim assist. Having movement trigger Aim Assist, makes it NOT an assist. It's aiming for you. It's taking over.
But, wait, there's more.
When getting shot, using a controller gives you Inverse Flinch. Meaning every time you suffer damage, Aim Assist will slightly nudge your reticle towards the enemy that dealt it.
As you can see here:
If MCC CE has the Aim Assist it had on the original PC port; you'll see the difference right away. I'm not sure about its strength values compared to Reach's.
However; there's a much bigger difference: it doesn't trigger with movement. The player needs to engage his aim (the Right Stick by default) for CE's Aim Assist to trigger. It's something I only recently found out. Poeple have been saying that Aim Assist wasn't an issue on Halo CE for PC. So it shouldn't be now. And the fact that movement did not trigger AA might be the reason.
As you can see here:
As for Inverse Flinch I haven't found info on whether it was always a thing, or if Reach was the first one.
If the games requires you to move your aim to trigger AA, therefore messing with it, then Aim Assist simply can't aim on it's own.
Sadly to my knowledge it was the first and last Halo to follow this rule.
I hope you read all of this; and go and test it yourself. Try going into matches and touch your Right Stick as little as you can, only use it to turn around. Once your reticle is centered over the enemy, just strafe, don't stop moving, and don't touch your Right Stick, you'll see how unfair it is. With Aim Assist and Inverse Flinch doing their thing, you can't miss.
And from what I've seen, at least from my own experience, a Mouse player will naturally try to correct his aim, even on controller. I was fighting it.
How does requiring input to activate AA make it not an assist? It's harder to aim while walking, therefore it makes sense to have AA kick in while moving.
I don't think there's an unfair advantage favoring controllers in my own experience. I still don't see what the problem is, mouse and keyboard will always be more superior to a gamepad simply due to aiming speed and precision. I think a lot of people on here and in game because they heard someone else complain about it. I've been in several matches where my team lost and blamed it on controller AA and there was no evidence or proof that the enemy players were using controllers. Little did they know that i was using one and we still lost lol. I just think a large percentage of entitled PC players aren't used to the feel of Halo because it honestly plays VERY different from modern games, and just want to blame their lack of success on something they read about as a potential issue with the game.
Honestly the AA system shouldn't be touched because cross-play is coming (confirmed by the latest development post), which opens the possibility of input-based matchmaking, like the new Modern Warfare. AA needs to have parity with the console version of the game.