1. 1
  2. ...
  3. ...
  4. 2
.
Great attention to detail. I honestly never noticed half of these, but the Gearbox port is pretty sloppy so I'm not surprised. Another thing I've wanted them to change is the way the sound design works. Regardless of what graphics the player is using, the CEA sounds for weapons, environments, etc are used. The new audio does not fit the classic weapons at all and it totally throws off the feel of the gunplay. Halo 2 Anniversary's audio (and music) are exclusive to the new graphics, so switching back and forth lets the player do an actual comparison of how the design has been changed/improved. It's always disappointed me how much of the old game CEA pasted over.
I hope modding will be able to fix those mistakes later on because I feel like 343 probably won't fix them when its ported over to PC.
they are uploading updates trying to correct errors but I think the damage is already done XD just hope that in PC so many problems do not happen
I don't see why they used the Gearbox port for Anniversary in the first place. It's not like the Xbox version had any trouble running on a 360.

Oh well. If mod support happens, I'm sure the CE Refined guys can make something happen.
Entropy91 wrote:
I don't see why they used the Gearbox port for Anniversary in the first place. It's not like the Xbox version had any trouble running on a 360.

Oh well. If mod support happens, I'm sure the CE Refined guys can make something happen.
Might have to do with the PC version being easier to use with the second engine. Maybe this is why we won't see a Halo 3 Anniversary either, no PC version of it exists?
I really hope the Refined guys will consider fixing the maps again for MCC when it isn't officially fixed by that point. Would heavily depend on the engine, tools and work involved though. Otherwise I might as well keep playing Refined Custom Edition for classic CE.
Entropy91 wrote:
I don't see why they used the Gearbox port for Anniversary in the first place. It's not like the Xbox version had any trouble running on a 360.

Oh well. If mod support happens, I'm sure the CE Refined guys can make something happen.
Persumably for the Multiplayer because the PC port of Halo CE already had the netcode built in unlike the OG Xbox version.
I asked on the Refined mod Discord and got the following answer by Kavawuvi regarding possible modding of MCC CE:
Quote:
@Terg500 If modding was possible, I'd definitely give it a look, myself
however it has anticheat, so my skills might not be very useful there unless you like getting banned for having mods
the thing with anticheat is it blocks binary hacks, as cheats are binary hacks. however, legitimate mods that are also binary hacks also get blocked
Chimera, for example, is a legitimate mod and not a cheat, but it would not be allowed by MCC because of how it changes the game's code.
and sometimes, it doesn't just check the game's code for changes but also the files being loaded (the maps), and if these are protected by anticheat, then you can forget about Refined being there
and even if it were to support custom maps, you're not replacing the existing stock maps there because anticheat. What if I replaced all of the textures with glass textures, for example?
anyway
not worth the risk of getting banned imo
So for now I'd say Refined is the best classic CE experience we can have unless 343/Splash Damage surprise us.
343 Should just hire the guys who made that mod to make sure Halo CE is exactly how it was on OG xbox graphics wise. Would be disappointing to find this stuff missing in the PC release.
Shekul wrote:
343 Should just hire the guys who made that mod to make sure Halo CE is exactly how it was on OG xbox graphics wise. Would be disappointing to find this stuff missing in the PC release.
I agree 100%

I will be gutted if these issues aren't addressed. CE is important. And personally I want to play it in the classic graphics.
I agree 100%, which is why it’s important that we all voice this concerns as much as possible when appropriate until & during CE’s flighting period for Steam.

If enough of the community shows that it cares, Ruffian/Splash Damage should address our concerns.

But we have to remain vocal.
Wasn't this mentioned in an update a few months ago how they are looking to fix this?
So I guess this also means Halo CEA is a very fancy mod of HaloCE.
Photolysis wrote:
Wasn't this mentioned in an update a few months ago how they are looking to fix this?
Do you remember where? I'd love to read it.
Photolysis wrote:
Wasn't this mentioned in an update a few months ago how they are looking to fix this?
Do you remember where? I'd love to read it.
Me too
Found the link:
https://www.halowaypoint.com/en-us/news/mcc-october-update

Quote:
3. Classic maps. Given that H1A is based on the HaloPC port, there are a number of things which don’t match legacy Halo 1. In the community, there’s a project called Halo CE Refined looking to correct as many things as possible: https://www.reddit.com/r/HaloCERefined/. We’re on the same page and want to work out the kinks that make MCC’s Halo 1 maps and levels not match the classic version. This work ranges from balance tunings in weapons/multiplayer objects, textures/shaders using settings that cause deviation, and even different level geometry. Right now I’m in the investigation process of this work. This involves doing a “diff” of the original game’s content with what’s in HaloPC/MCC, which by itself has called out some head scratchers. I’ve also been talking with some of the people that have dedicated their time working on Refined to address mismatches.
Thanks Photolysis. I hope Sean and team have been working on this and bringing it over with Splash Damage for the PC version that's being worked on simultaneously with Reach PC. Fingers crossed.
This post has been edited by a moderator. Please do not bump.
*Original post. Click at your own discretion.
Spoiler:
Show
Terg500 wrote:
Entropy91 wrote:
I don't see why they used the Gearbox port for Anniversary in the first place. It's not like the Xbox version had any trouble running on a 360.

Oh well. If mod support happens, I'm sure the CE Refined guys can make something happen.
Might have to do with the PC version being easier to use with the second engine. Maybe this is why we won't see a Halo 3 Anniversary either, no PC version of it exists?
I really hope the Refined guys will consider fixing the maps again for MCC when it isn't officially fixed by that point. Would heavily depend on the engine, tools and work involved though. Otherwise I might as well keep playing Refined Custom Edition for classic CE.
Well now that the MCC is being ported to PC...

Perhaps with enough popularity they could do H3A to better profit off the new Steam fanbase?

But anyways, why doesn't 343 just work with the HCE modding community to apply all the patches that fix these issues and get it over with?

And can we please have the MP patch the removes the ability to team kill with vehicles so easily? It's existed for years already...
But anyways, why doesn't 343 just work with the HCE modding community to apply all the patches that fix these issues and get it over with?
I'm sure they'll get round to doing stuff like this eventually, but they can't just drop everything they're doing to work on this. Remember it's a small team at 343 that are handling the work on this, there's only so much they can do at a time and already have a backlog to get through.
  1. 1
  2. ...
  3. ...
  4. 2