I was skeptical at first as a game like this doesn't really appeal to me directly, and I'm only interested in projects that will directly move the story and canon of Halo forward. But I sat with that thought for a bit, and realized that was unbelievably selfish of me.
As for the game and storyline, the Haggar prototype was really polished for the demo stages that were shown.. it didn't look like a bad game. Maybe it could tell some sort of side story plot. But more importantly, I'm almost 30 now.. That means Halo has been with me for almost half of my entire life. I'm getting to the point in my life where I think about having children of my own. Why wouldn't I want to introduce and share the Halo experience with them after it's been such a large part of my life? I think this is actually a necessity to pass Halo on to the next generation. It's a way for the people who have grown up with Halo to share the experience, and possibly begin the same Halo passion we've had with another young person just beginning to grow up like we were 15 years ago.
I only want the best for Halo, and at some point that means being able to let go a little bit and give Halo the space it needs to bridge the gap between young, old, and all the division of interests in the community. Maybe that means instead of being such a strict and harsh critic of the Halo standards we've grown with, that we should rather embrace the new experiences and opportunities we will have to share with the next generations.
A large portion of the Halo community has been with the franchise as long as I have. I feel like I'm part of the first generation of Halo fans, and there has been a half-generation that has joined us in between then and now. We are the torchbearers of Halo; we are the foundation of the community. I feel like this franchise lives and dies with us. If we hold on too tightly, we strangle this universe we love and prevent it from breathing life into new fans. We need to lighten up a bit and not criticize and critique every little thing that Halo ever does or tries. At one time or another we've all been guilty of this. Let's try to give Halo the creative freedom it needs to reach out to people in new ways and show a little trust.
I know that's a frightening thought. Even I'm afraid of letting go just to find that I've been left behind and that Halo will turn into something I don't recognize anymore. But as a community I think we need to be able to hold ourselves accountable for the direction that we push and pull the future of Halo in. The bearers of the Halo franchise have always been good about listening to the community and trying to balance what we ask for with what they produce, whether it has been Bungie or 343, and I believe we have decidedly more influence then we happen to realize.
As a community, we are responsible for how we direct the franchise. It's still up to us to keep the producers of Halo honest and let them know when they get something absolutely right or when they truly miss the mark. They want our opinions so that they can create a better product, whether it's a game, gear, book, or movie. It's not that we should stop caring, but we should care less about our own self-interest. We need to carry the mantle sort-of-speak, and think about the greater good that paints the bigger picture for Halo's future. Let's work on reducing the in-fighting and negativity, and encourage a culture of support and positivity within the community.
I can't wait to see what spectacular future Halo has in store and how we can help build it. I'm honored to be part of this community, and I look forward to sharing the endless possibilities of new experiences with the next generation.
(even if they don't initially appeal to me)