Typical argument... and you know what? I used to say these things too before playing the H5 Beta and the final game. But let me ask you this...
How does Halo 5 actually PLAY? Does the gameplay feel like COD? Maybe if you play with LT zoom, I can see how it might feel like another game... but as a Recon player, RS zoom still feels like old Halo to me! Also the flow of the game, the player health traits, TTK's... it's still Halo! Weapons on map, no loadout starts. We aren't drop-shotting kids in Halo now, taking them out in .3 seconds with every gun in the game... Team-shotting is still a hugely important tactic... guns/grenades/melee is still the foundation of H5's gameplay.
Sure did they incorporate some similar ideas and mechanics? No doubt... but they were IMPLEMENTED differently in most cases, and if they weren't in the case with how some mechanics control, you can change the controls to be more traditional. Your "ADS" zoom also has to combat descope in H5 as well, and it doesn't affect movement speed or really make a giant leap of difference in accuracy as it does with COD... so it's not a 1:1 copy.
I'm just saying man, there are many ways to expose this weak argument. I mean all shooters have a jump button... Am I going to get mad the next time I miss a headshot for a Triple Kill because a guy jumped around the corner and defied my expectation like the way maybe another guy did in COD? ...and then say "Halo sucks" because of it? We've all been given the same weapons, mechanics, and abilities in-game, we just have to develop our sense in using them more effectively than the enemies to win. That is Halo in a nutshell, right there.
When I play Halo 5... it feels like I'm playing a Halo game, just with more options and abilities in combat. I don't run along and think "wow, this totally feels like Battlefield!" ..."or COD!" I suck at those games lol... but I'll wreck the average player in Halo, and that tells me that there are PLENTY of differences in all of these so-called "copy/pasted, similar games." They play TOTALLY differently...
I have no idea whether or not they feel like CoD or Battlefield, because I
don't play CoD or Battlefield. The last CoD I played was MW2 (with disgust), the last Battlefield was Bad Company.
tell you that it felt almost identical
to the Destiny beta (the only time I've ever touched this cash grab of a game), but considering who developed it, this was to be expected.
I still highly disagree that H5G has "its own style of gameplay compared to other shooters" when 90% of all the new mechanics are copypasted from their direct competitors. Having some slight adjustements to their function in order to avoid a lawsuit does not suddenly turn the gameplay on its head. Hence why I said, the differences are miniscule
, not nonexistent.
However, I can say for a fact
that it does not feel like "old Halo" to me.