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How to improve Customization

OP Mistress Yami

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My main gripe with Halo 5 armor is that it looks too pristine. Halo Reach I feel gets so much praise because the armor looked worn and not like it was polished with cleaner. All the armor should look worn and not shiny.
Another aspect is the randomness of acquiring armor. Though I assume that is to sell more micro-transactions so I don't see that going anywhere. I liked Halo 3 where armor was locked behind achievements, but Halo reach is the next best thing in my opinion. Random loot crates = worst. Makes me not even want to bother trying to unlcok things since I make no progress towards it.
I think these are great ideas of customization, but I do have one thing to say. I don't think the armor needs to look Reach gritty. When you look at all the Halo's, no game is as worn as reach... None of them.

To me, I think a story reason is valid as to why the armor is cleaner, Humanity was the big kid in the universe pre-Halo 5. In reach they were using what ever they could get, they couldn't take the time to repair armor or even bother to clean it, humanity was losing fast and nothing but fighting mattered. By Halo 4, that is not an issue, humanity could solely grow and become better technologically. they could actually clean and fix things, they had the power and resources.

It makes sense for armor to look the way it does in reach because of when its taking place, it doesn't make sense for a newer stronger humanity to look that way. But with the Creative having disabling most tech, reverting to older things would make sense.

If a Halo game took place in the 2540's (the middle of the war) having gritty dirty armor with ammo packs would make sense, but in a time where humanity was the superpower with new tech, I don't think so.
HobbesUSN wrote:
I hate the REQ system. Nothing more annoying than opening a gold pack and it's something lame like a weapon/vehicle cert and a weapon mod and no armor.

Reach had it right, unlock armor based on rank and achievements and purchase what you want instead of leaving it to chance.
Amen friend.... Amen!
I think these are great ideas of customization, but I do have one thing to say. I don't think the armor needs to look Reach gritty. When you look at all the Halo's, no game is as worn as reach... None of them.

To me, I think a story reason is valid as to why the armor is cleaner, Humanity was the big kid in the universe pre-Halo 5. In reach they were using what ever they could get, they couldn't take the time to repair armor or even bother to clean it, humanity was losing fast and nothing but fighting mattered. By Halo 4, that is not an issue, humanity could solely grow and become better technologically. they could actually clean and fix things, they had the power and resources.

It makes sense for armor to look the way it does in reach because of when its taking place, it doesn't make sense for a newer stronger humanity to look that way. But with the Creative having disabling most tech, reverting to older things would make sense.

If a Halo game took place in the 2540's (the middle of the war) having gritty dirty armor with ammo packs would make sense, but in a time where humanity was the superpower with new tech, I don't think so.
Keep the Ending of Halo 5 in mind. The Guardians are shutting down Power, and the UNSC is using alot of Forerunner tech, which Cortana could probably Control. If Humanity is on the losing side in Halo 6 again, on the edge of survival, then it would make sense (if time passed that is).
Personally, the customization of Halo 4 was my favorite while I thought Halo Reach and the best way of getting gear because you could save up specifically for the things you wanted.
Allow the player to customize the colors for each individual armor pieces.
OP, I agree with you...
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