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[Locked] How to make Halo 6 Absolutely Amazing (wishlist)

OP Neprex

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Classic ff
Classic gametypes
Better designed helmets and armor
Actual developer made btb maps
Brutes
Drones
Flood
Scarabs/lich's
Less focus on competitive gameplay,halo 5 catered to basically only pro's
BETTER CAMPAIGN
Remove spartan charge
Ditch the req system
Almost forgot about scarabs, there would be nothing wrong with a level if you could fight 4-5 Halo 3 style scarabs! :)
Would be nice right,or even being able to control a scarab (which was actually gonna happen in halo reach but it got cut out)
Yeah I watched their commentary about that, still do not know why it was cut:( such a shame. Driving it would be great! Hopefully they replace the Kraken as that thing is ugly, slow, boring, and was just a sitting platform that didn't do anything over the campaign.
The Kraken could have been so much more interesting! Give it it's own AI, have it move around. It's more wasted potential than anything, in my opinion.
Good to see you in this forum as well man haha! Yeah I agree though, based on pre-release in for and gameplay they hyped it up to be the much better than the scarab and in the end it was just another platform. People always say the Halo 2 scarab was also like that but in Halo 2 there were Atleast two scaranbs and they played incredibly large parts in two missions. The game also showed you their destructive capabilities and built them up as super weapons through their power and destruction. Not just saying the words "the Kraken can destroy all of us" I don't even remember the Kraken shooting anything tbh..
Yeah. In the first mission it just hovered there for five minutes and then flew off.

I want to give my opinion on the ranking system here, as we don't really talk about it on the other thread. I loved Halo Reach's ranking system and I think that should be the one used in Halo 6. In Reach, you had a feeling of accomplishment every time you ranked up. When you rank up is Halo 5, it's just: "oh, I ranked up. That's cool, I guess."

EDIT: sorry for the double post.
Split screen

warzone and firefight

an excellent story with interesting characters

campaign theatre

All game modes (infection, forge, oddball, etc.)

playable and customizable elites

brutes in campaign

Pall classic weapons built in

beam weapon hunters

more chief less locke

less team oriented play

THE DEATH OF FIRETEAM OSIRIS (seriously though that isn't even a joke I hate them [except buck])
They should have Joseph Staten or Eric Nylund write Halo 6.
Bring back the sticky detonater.
Also bring back armour abilities such as jet pack.
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da crusty wrote:
Why is master chief a man, why can't he be woman, a woman would be just as capable at doing the things that master chief does but she could do it better! Women are objectified in this game, just look at the over sexing they have done with Cortana in the new games.
And don't get me started on the multi player announcer, we all know a women would sound way better saying "Overkill!"
Well as nice as that would be to see a female being the top spartan, it is pretty obvious that the Master Chief is a guy. It would be a bit weird if suddenly he had a sex change. But i still think it would be awesome if he was actually a girl.
just because MC has a male voice does not mean it he/she could not be using a modifier of some kind
They should have Joseph Staten or Eric Nylund write Halo 6.
Kevin Grace, the head writer of Halo Wars 2, helped Staten write Halo 3. If Halo Wars 2 does well, maybe he will become the head for the rest of the games.
They should have Joseph Staten or Eric Nylund write Halo 6.
Kevin Grace, the head writer of Halo Wars 2, helped Staten write Halo 3. If Halo Wars 2 does well, maybe he will become the head for the rest of the games.
They need a new writer/writing team. That much is clear.
They should have Joseph Staten or Eric Nylund write Halo 6.
Kevin Grace, the head writer of Halo Wars 2, helped Staten write Halo 3. If Halo Wars 2 does well, maybe he will become the head for the rest of the games.
They need a new writer/writing team. That much is clear.
Yes. Brian Reed must go.
Long post, sorry.
I thought about starting a thread like this, but no sense in being redundant.
I’m assuming the next game won’t be Halo 6, but be Halo 5: something or other.
So here’s my list.

Campaign:

Boss Fights
There aren’t many, but the few that have occurred are memorable, Prophet of Regret, Tartarus, etc. I’d simply like some variety in boss fights and not have them killed by a cutscene or a couple of button pushes.

Level Diversity
I’ve enjoyed the change of pace vehicles levels have given in previous Halos: Wart Hog missions, taking down Scarabs with a hornet, escorting a Phantom with a Banshee, etc. The vehicles in H5 never really seemed necessary and seemed short lived. So I wouldn’t mind changing things up, just something different than killing lots of soldiers and the Warden repeatedly.

Playlists:

Campaign Playlist
I’m pretty sure they had something like this in Reach, and with the absence of splitscreen it would make campaigns much more enjoyable. The ability to jump into some campaign mission and not have to go solo or try and gather people up for a few missions,would appeal to a lot of people and add longevity to the campaign.

Custom Playlist
Lots of people have brought this up and I think it’s a good idea. Hosting matches is nothing new to games, so hopefully it wouldn’t take too much to incorporate a way to find/make a lobby where people can join and enjoy some of that Forge goodness.

Classic Playlist
I don’t actually mind the new mechanics, but those who do have a valid argument. The maps, bullet magnetism, and a lot more have had to be tweaked to accommodate the new mechanics. I’ve also heard that forge remakes don’t play we’ll with the new mechanics. This to me is the bigger issue, if our wonderful forge community is going to go through the trouble of remaking maps and 343 is going to implement them in MM, then we should be able to play them the way they were designed to be played.

Perhaps a better solution would be the release of H3A but I’m not sure if that’s going to happen, and it still leaves forgers somewhat recreating maps in vain.

Additional Features:

SPLITSCREEN
There are several reasons to have this in the game other than couch co-op campaign.

-First, it’s really helpful for LAN parties for obvious reasons.

-Second it is very useful for Forge and Customs: you can’t really test damage resistance very well by shooting yourself in the foot, and how many of your friends really want to sit there and let you shoot them non-stop. Being able to have a test dummy is really helpful.

-Lastly, machinimas benefit from this too. You can make machinimas on your own if you have splitscreen and don’t have to bother getting more people together just to act out a scene.

PLAYABLE ELITES
I’d like playable grunts...wait don’t laugh. Think about all the custom games and asymmetrical modes that could be made: 12 grunts vs 4 spartans, 4 spartans vs grunt goblin...just think about it. But I digress, elites come first because they are wanted, easier to implement, and have been playable in the past. Here are the reasons we should add them:

-Machinimas: yep, character diversity is a good thing. Speaking of…

-Diversity: look at all the armors we have. Why, because people like to make something that fits their personality. Playable elites can draw in more players which gives us a larger population.

-New Game Modes: Elites don’t actually make the game unbalanced. If we all ran around as elites the game would be balanced, right? The imbalance is caused by one team having spartans and one team having elites. The simple solution is to keep elites restricted to a few playlists.They could have gamemodes of their own or be in ones that don’t need to be hyper balanced. Warzone would be a good place for them.

POPULATION COUNTER
I know the arguments against a counter, and I agree it could be abused; I’d just like a way to know if there is anyone in a playlist. I don’t even really want a counter just a little caution popup or message that lets me know the population in a playlist is pretty low and I may have to wait a few minutes to find a match.

NEW WEAPONS
I love the REQ variants, but as far as I can tell H5 only introduced 3 new weapons: Hydra (mobile missile pod), Plasma Caster (remake of the plasma launcher), and the Rocket launcher (just like the SPNKR but not as cool). What I’m looking for are new and unique weapons that aren’t like anything else.

REVIVE SYSTEM
I would like to see this implemented better or removed. It should be more useful like Borderlands or Gears. Sitting motionless, waiting to be revived doesn’t seem much better than waiting for a respawn. At least the ability to shoot while down would be something.

REQ System:

The REQ system is huge. It embodies everything from microtransactions to REQ level and UI. So I’m not going to breakdown the system bit by bit, but rather outline some of it’s short-comings and propose some changes to improve it.

THE PITFALLS
-Consumable REQS: This probably the one thing I hate the most. Consumable REQs make people nervous to use REQs because their afraid of losing them, which doesn’t help their team; it encourages others to steal powerful REQs from teammates; and puts new-comers to the game at a disadvantage: they simply don’t have the resources to help their teammates.

-Oversaturation: Almost 9 months after launch and I’m still only around 50% completion. I don’t even have the pistol with extended mag. There is way too much fluff in the REQ system.

-UI and Loadouts: sorting through REQs in a match is somewhat painful; it’s somewhat painful out of a match too, especially searching for armor. It needs to be streamlined a little bit.

HOW IT COULD BE BETTER

-Reduce Armors: Lets face it there are some armors that only like one guy wears. I wouldn’t mind if 343 looked at the data and cut the armors people really didn’t wear. I also think the “variants” should be like a color option, since they’re basically just a different pattern of the same armor. Once you unlock the armor you have access to the different patterns for that armor. This will cut some of the clutter from the REQ system.

-Certifications Only: Yes, get rid of consumable REQs and just have certifications in the packs. It reduces the clutter and gives the player freedom to use REQs without worrying about running out or losing weapons. Since there would still be REQ level and filling speed it’s not like you can spam tanks every 30 seconds, and in H5 if someone has 100 tank REQs then they’re basically limitless as far as a single match is concerned. So I think a shift to certifications only and no consumables wouldn’t change matches all that much, just relieve people from the stress of using/losing REQs.

-REQ Limit: I think to help prevent potential farming and to streamline sorting through your REQs during a match that there should be a max REQ limit you can take into a match. Say ten different REQs and a max of two each or something like that. This wouldn’t include loadouts, and still gives 20 REQ uses, which is more than I probably use in a match.

-How It All Plays out: With no fear of losing REQs because they’re unlimited and I only need certs to use them, I can feel free to use my REQs and won’t care if I lose them. I’ll be more cautious of when and how I use them however because I will have a finite amount for that match. I won’t have to waste time looking through REQs because I already chose what I wanted prior to the match and all of them plus loadouts fit conveniently on one page.
My list is separate lists for certain aspects of the game. To make it either big or small depending on the title.
Note: I don't really care too much for split-screen, of course many people and families have to use it if they want to play a game on the same TV, hence Halo. But personally it wasn't too big of a deal.

Campaign WishList:
-Something earnable such as armor or a stance for completing the Campaign on Legendary/Heroic.
-A playable character that's sangheili/elite
-A longer, more progressive story-line, (I don't know if I speak for the majority of campaigners here, but personally I love a long story in the game, makes for more adventures and better character development, not saying Halo 5 didn't have that, but it did lack in the effort in my opinion)

Multiplayer WishList:
-Playable sangheili/elites, with close enough customization options as a spartan, but not too much. They are not spartans so I think they wouldn't need so much. Such as a visor change, but having gaunlets or different foot talons/claws wouldnt be a bad idea. If you do choose to bring them back 343i.
-Some sort of credit system similar to Halo Reach or Halo 4 and a way to unlock & buy armors rather than gamble for them. (No offense, but Halo is not a casino)
-Bring back the old assassination triggers, such as you assassinate from left, a left assassination happens, You assassinate from the right, a different one happens. Instead of having to choose one.
-More customization armors such as Halo Reach or Halo 4s systems: helmet, helmet attachment, Left & Right Shoulders, chest, wrist, utility, legs/knees, visor, and maybe an idea of different back-thrusters. We see a lot of back thruster-packs sticking out of the spartans back so thats just an idea.
-More customization with the emblem shapes, not just colors.
-We have a bigger player limit for the lobbies and custom-games. But please fix them so that we may use it to its full potential, sometimes a game would glitch, not load, or be to messy with the lighting or lag, so not only have the player count but fix it to usable.

Forge WishList: (Note: Some of these may be too much for 343i to actually do, but I wanted to state them nevertheless)
-More curved, sphere-like objects for maybe the possibility to create a covenant ship easier on forge.
-Maybe 1 ship each for the UNSC & Covenant, corvette sized or smaller, maybe not flyable, but to use for effects and/or to go inside of them like the Halo 5 pelicans.
-Custom decals, this would be a great idea for the PC version, but it would be nice regardless.
-More holograms, I like the idea with Hologram prophet and that station, but maybe more variations.
-Depending on what the player is used to, Advanced Forging option (being the Forge controller settings of Halo 5) & Basic Forging option (being the one from Halo Reach or Halo 4) and maybe 1 in between "Standard" just in case.

These are the main highlights of my wishlist(s).
Quote:
- A much more gripping and interesting story. Add some grey area, some more controversy. It needs to be exciting, make the players care about the characters
Much easier said than done.
well you said it all but ill just say what I would like to see...

  1. split screen
  2. playable elites
  3. better campaign
  4. the halo art style not 343s halo's 1-reach
  5. a complete game at launch
  6. more new/old game modes
  7. a classic playlist
  8. more master chief
  9. a ranking system similar to reach
  10. make armour not earnable in REQ system bring back meaning to unlocking an amour set or amour peices
  11. no more amour sets amour pieces like reach for both Spartans and elites
  12. more 343 made maps+community made maps
  13. firefight either 1
  14. don't put solo players against a full team
  15. more assassinations both campaign and multiplayer especially for elites in MP
  16. bring back terminals
  17. a new engine
  18. community made warzone maps
  19. Ai in forge because halo's 5 forge is amazing
  20. AND FOR NUMBER 20 IS more Easter eggs :)
if 343 can do all of this they saved the halo franchise and made halo great again

#MakeHaloGreatAgain #BelieveIn343 #BringBackPlayableElites
oh and 1 more thing LET US VOTE FOR MAPS
Split screen

warzone and firefight

an excellent story with interesting characters

campaign theatre

All game modes (infection, forge, oddball, etc.)

playable and customizable elites

brutes in campaign

Pall classic weapons built in

beam weapon hunters

more chief less locke

less team oriented play

THE DEATH OF FIRETEAM OSIRIS (seriously though that isn't even a joke I hate them [except buck])
Every body loves buck
Yeah gotta love buck. Especially since I just finished reading New Blood today. But as far as Locke, tanaka, and vale go, I could care less what happens to them, so long as they don't replace the chief and blue team
well you said it all but ill just say what I would like to see...

  1. split screen
  2. playable elites
  3. better campaign
  4. the halo art style not 343s halo's 1-reach
  5. a complete game at launch
  6. more new/old game modes
  7. a classic playlist
  8. more master chief
  9. a ranking system similar to reach
  10. make armour not earnable in REQ system bring back meaning to unlocking an amour set or amour peices
  11. no more amour sets amour pieces like reach for both Spartans and elites
  12. more 343 made maps+community made maps
  13. firefight either 1
  14. don't put solo players against a full team
  15. more assassinations both campaign and multiplayer especially for elites in MP
  16. bring back terminals
  17. a new engine
  18. community made warzone maps
  19. Ai in forge because halo's 5 forge is amazing
  20. AND FOR NUMBER 20 IS more Easter eggs :)
if 343 can do all of this they saved the halo franchise and made halo great again

#MakeHaloGreatAgain #BelieveIn343 #BringBackPlayableElites
oh and 1 more thing LET US VOTE FOR MAPS
A complete game at launch. Couldn't have said it better myself. #makehalogreatagain
armor attachments like in reach
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