Long post, sorry.
I thought about starting a thread like this, but no sense in being redundant.
I’m assuming the next game won’t be Halo 6, but be Halo 5: something or other.
So here’s my list.
There aren’t many, but the few that have occurred are memorable, Prophet of Regret, Tartarus, etc. I’d simply like some variety in boss fights and not have them killed by a cutscene or a couple of button pushes.
I’ve enjoyed the change of pace vehicles levels have given in previous Halos: Wart Hog missions, taking down Scarabs with a hornet, escorting a Phantom with a Banshee, etc. The vehicles in H5 never really seemed necessary and seemed short lived. So I wouldn’t mind changing things up, just something different than killing lots of soldiers and the Warden repeatedly.
I’m pretty sure they had something like this in Reach, and with the absence of splitscreen it would make campaigns much more enjoyable. The ability to jump into some campaign mission and not have to go solo or try and gather people up for a few missions,would appeal to a lot of people and add longevity to the campaign.
Lots of people have brought this up and I think it’s a good idea. Hosting matches is nothing new to games, so hopefully it wouldn’t take too much to incorporate a way to find/make a lobby where people can join and enjoy some of that Forge goodness.
I don’t actually mind the new mechanics, but those who do have a valid argument. The maps, bullet magnetism, and a lot more have had to be tweaked to accommodate the new mechanics. I’ve also heard that forge remakes don’t play we’ll with the new mechanics. This to me is the bigger issue, if our wonderful forge community is going to go through the trouble of remaking maps and 343 is going to implement them in MM, then we should be able to play them the way they were designed to be played.
Perhaps a better solution would be the release of H3A but I’m not sure if that’s going to happen, and it still leaves forgers somewhat recreating maps in vain.
There are several reasons to have this in the game other than couch co-op campaign.
-First, it’s really helpful for LAN parties for obvious reasons.
-Second it is very useful for Forge and Customs: you can’t really test damage resistance very well by shooting yourself in the foot, and how many of your friends really want to sit there and let you shoot them non-stop. Being able to have a test dummy is really helpful.
-Lastly, machinimas benefit from this too. You can make machinimas on your own if you have splitscreen and don’t have to bother getting more people together just to act out a scene.
I’d like playable grunts...wait don’t laugh. Think about all the custom games and asymmetrical modes that could be made: 12 grunts vs 4 spartans, 4 spartans vs grunt goblin...just think about it. But I digress, elites come first because they are wanted, easier to implement, and have been playable in the past. Here are the reasons we should add them:
-Machinimas: yep, character diversity is a good thing. Speaking of…
-Diversity: look at all the armors we have. Why, because people like to make something that fits their personality. Playable elites can draw in more players which gives us a larger population.
-New Game Modes: Elites don’t actually make the game unbalanced. If we all ran around as elites the game would be balanced, right? The imbalance is caused by one team having spartans and one team having elites. The simple solution is to keep elites restricted to a few playlists.They could have gamemodes of their own or be in ones that don’t need to be hyper balanced. Warzone would be a good place for them.
I know the arguments against a counter, and I agree it could be abused; I’d just like a way to know if there is anyone in a playlist. I don’t even really want a counter just a little caution popup or message that lets me know the population in a playlist is pretty low and I may have to wait a few minutes to find a match.
I love the REQ variants, but as far as I can tell H5 only introduced 3 new weapons: Hydra (mobile missile pod), Plasma Caster (remake of the plasma launcher), and the Rocket launcher (just like the SPNKR but not as cool). What I’m looking for are new and unique weapons that aren’t like anything else.
I would like to see this implemented better or removed. It should be more useful like Borderlands or Gears. Sitting motionless, waiting to be revived doesn’t seem much better than waiting for a respawn. At least the ability to shoot while down would be something.
The REQ system is huge. It embodies everything from microtransactions to REQ level and UI. So I’m not going to breakdown the system bit by bit, but rather outline some of it’s short-comings and propose some changes to improve it.
-Consumable REQS: This probably the one thing I hate the most. Consumable REQs make people nervous to use REQs because their afraid of losing them, which doesn’t help their team; it encourages others to steal powerful REQs from teammates; and puts new-comers to the game at a disadvantage: they simply don’t have the resources to help their teammates.
-Oversaturation: Almost 9 months after launch and I’m still only around 50% completion. I don’t even have the pistol with extended mag. There is way too much fluff in the REQ system.
-UI and Loadouts: sorting through REQs in a match is somewhat painful; it’s somewhat painful out of a match too, especially searching for armor. It needs to be streamlined a little bit.
HOW IT COULD BE BETTER
-Reduce Armors: Lets face it there are some armors that only like one guy wears. I wouldn’t mind if 343 looked at the data and cut the armors people really didn’t wear. I also think the “variants” should be like a color option, since they’re basically just a different pattern of the same armor. Once you unlock the armor you have access to the different patterns for that armor. This will cut some of the clutter from the REQ system.
-Certifications Only: Yes, get rid of consumable REQs and just have certifications in the packs. It reduces the clutter and gives the player freedom to use REQs without worrying about running out or losing weapons. Since there would still be REQ level and filling speed it’s not like you can spam tanks every 30 seconds, and in H5 if someone has 100 tank REQs then they’re basically limitless as far as a single match is concerned. So I think a shift to certifications only and no consumables wouldn’t change matches all that much, just relieve people from the stress of using/losing REQs.
-REQ Limit: I think to help prevent potential farming and to streamline sorting through your REQs during a match that there should be a max REQ limit you can take into a match. Say ten different REQs and a max of two each or something like that. This wouldn’t include loadouts, and still gives 20 REQ uses, which is more than I probably use in a match.
-How It All Plays out: With no fear of losing REQs because they’re unlimited and I only need certs to use them, I can feel free to use my REQs and won’t care if I lose them. I’ll be more cautious of when and how I use them however because I will have a finite amount for that match. I won’t have to waste time looking through REQs because I already chose what I wanted prior to the match and all of them plus loadouts fit conveniently on one page.