Halo 2 holds pretty steadily to the classic "second installment in the franchise" tropes. Which although not a bad thing, isn't thoroughly unexpected. Think "Empire Strikes Back" or "Back to the Future Part II". Just an in-depth and deeper dive into the lore and behind the scenes from the surprising success of the original game.Ciphy Master wrote:Update after experiencing first five levels of Halo 2 campaign. I gotta say right away, damn what an improvement! A lot of my issues with reach and CE are barely there in 2. Movement feels fast and smooth, jumping feels useful, maps feel bigger and less repetitive, vehicles feel powerful and mobile, can I also say how much I love dual wielding? It's just an overall improvement over CE in terms of gameplay and I love it.
I also love that I finally get to see more of the covenant's background and even play as the arbiter. Some of the weapons for the first arbiter mission feel absolutely awesome. Accurate, powerful, heck overall everything feels a lot more powerful. Hunters and Elites are less of a problem to me now. I don't know what else to say about what I love about this game in specific. I jumped in and went guns blazing for 5 missions straight and had to pretty much force myself to get off and take a break just to write this.
I'm playing on normal mode though and the game feels easier than halo CE or reach though, the improvements are there but they seem to make the game feel easier on the lower difficulties. There's also all the ally troops helping you out. They don't seem to die as often as in CE or Reach and actually do a good amount of work. Seeing a warthog drive past me with turret blazing in the subway tunnels was certainly fun to watch. Neither of the previous two games made me want to cheer for marines at all before. Speaking of allies, anyone else mistakingly kept killing the ally covenant troops in the first arbiter mission? I kept confusing them for enemies for obvious reasons.
Also on a bit of a final note, the tone of the game feels completely different to CE. Perhaps it's because the game is taking time to answer more questions and really puts you in the middle of all the action and not just stranded on a Halo out in space. The master chief bomb scene at the start certainly defined what to expect from the game for me. Looking forward to finishing the game and replaying parts of it a few times.
Halo 3 is still my favorite campaign, but Halo 2, especially the anniversary edition, gets a lot of things right. It's the lengthiest Halo campaign, and quite honestly A LOT, maybe even too much, happens in it. The landscapes are more varied, the weapons are better, the Blur cutscenes are just outright amazing. It's a great headfirst dive into the Halo mythos. It's also the most difficult campaign and can have the most irritating checkpoints, as well as some of the most annoying and downright frustrating enemies, especially on higher difficulties.
Oh, and do yourself a favor once you do a playthrough or want to go back and mess around - and look up "the Scarab gun".