Microsoft needs to give the kinect more advanced settings to let you adjust the field.Quote:The only issue I've had any problems with is the focal distance to the sensors, and the amount of floor space required to really use it adequately. It does require a fair amount of space, and the depth of field can be a bit shallow.
Agreed, I don't know if anyone else here has tried it, but I've been using a Kinect like device called Leap Motion, same idea, but it focuses on your fingers and hands, granted it's still new, and like all new tech, it takes some time and revisions to work right. But it works, and I've played a few of the games that are free, and tried some of the software that is compatible with my computer, and is free, and let me tell you, the controls are fast, even set to default which aren't precise nor fast, they're still very quick and precise for being a kinect like motion controller.Quote:Besides that, the technology is quite astounding. My company (and many others) have integrated the Kinect as a vision/navigation system for autonomous robotics. Much to our chagrin, it worked a lot better than we expected. In fact, integrating it into am iRobot roomba was a lot easier than we expected.
Raptor, you keep on going on in your last post about how it seems like a bad idea to sell a device that doesn't jive with the fan base. Also you're saying it like Microsoft get's a cut from every single Xbox based game sold. Yes Microsoft get's money from Halo, but do you know how they get more money!? By selling things to expand their fan/consumer base, which means more Xbox sells. Microsoft doesn't get a cut of every single game copy sold, unless it's on their direct to drive service, other than that, they're making no many off of games like COD. But still, Microsoft making the choice to create and sell the kinect, isn't a bad idea, but picking up something like a VR headset, is more of a bad idea than the kinect being required. How does a VR headset appel to Hard Core gamers? Hmm? Who's to say they even want to wear this big clunky thing on their heads when they have a good TV in front of them?
Now, I will say this, the idea of creating a device/feature that gives the Xbox the ability to see who's actually holding a controller, and automatically adding players when they pick up the controller instead of having to restart the mission, and messing with menus, I don't know about you, but THAT is a feature that most hard core players will love, the ability to be playing a game, and let a friend jump in without having to miss a beat.
A lot of people are iffy on the kinect as a whole. Mostly because the current kinect is full of problems and bugs, but like I said before, that's the downside of new tech, at first it SUCKS. You know the difference between the first cameras and todays 10 Mega pixel Digital SLR cameras!? The first cameras sucked, you could only take one or two photos before having to reload the camera, and you had to develop the film/photo in chemicals that was harmful, for blurry grainy black and white photos. Now days, I can take my 8 mega pixel digital SLR out into my back yard, and take a photo of a hummingbird flying to a tree, and get a crystal clear image of said bird frozen in time, I can even take a time lapse of said bird flapping it's wings. The Kinect is no different from the very first cameras, the first few version/generations it's going to suck, and people are going to hate it, cause it sucks. But later on, it's going to get better, the coding for it is going to improve in strides, someday a Kinect like Device will be able to account for every single joint in your body and your eye movement. But for now, it's going to suck.