Warzone Firefight marks the eighth post-launch release delivered for Halo 5: Guardians, and it’s the biggest and most jam-packed one to date. With new maps Molten and Attack on Sanctum for Arena and Warzone, players have even more competitive playgrounds to snipe, splatter, and slay their opponents. For Forgers, the Warzone Firefight release brings with it the expansive new canvas in Tidal, as well as new objects to build or decorate with. Data collected from the Warzone Firefight Beta, alongside the feedback gathered from all corners of the internet, has helped tune and polish the fan-favorite mode for its full release, which now offers the chaotic and social experience on six different maps with new bosses, new weapons, and new vehicles. All of this and much more are available right now in Halo 5: Guardians’ latest free release. So what are you waiting for? Jump in, Spartans!

Warzone Firefight


Warzone Firefight is an all-new 8-player co-operative experience where Spartans team up to tackle some of the Infinity’s biggest challenges across 5 Rounds of breathless action. Each round spawns a dynamic objective, and players have 5 minutes to complete each task. As players progress through these rounds of increasing difficulty they will raise their REQ level, allowing them to call in more powerful weapons and vehicles. Once players reach the final round they will need to bring all their best combat skills to bear as players face some of their most lethal threats yet.

Grunt Goblin


The Goblin is a Balaho-born battlesuit that embodies the pillars that Unggoy themselves universally agree their species is known for: ruggedness, agility, and lethality. Created in the likeness of the Forerunner’s pre-ascension form (as popularized by famous Unggoy theologian Ang’napnap The Enlightened), the Goblin combines exotic engineering acumen (so that it doesn’t explode upon activation), Covenant manufacturing technology (for push-button assembly), and Unggoy user interface design (so the operator can hit lots of buttons) into a bipedal mech that UNSC forces universally agree is deadlier than an entire combat lance of unsuited Grunts (but a little less than a file, if you want to get technical). All agree the Goblin can handle even the most dire combat experience, with the Grunt jockey inside cowering – er, protected by a dedicated energy shield and thick plates of armor.

Molten


Many worlds were glassed by the Covenant, though some suffered worse than others. The world of Ruthersburg was a minor Outer Colony famed for nothing and barely charted before the Covenant fleets arrived to burn what few humans inhabited the surface. The alien armada had scarcely begun their bombardment when a section of the planet’s fragile mantle buckled, tearing the only inhabitable continent apart in a rippling series of pyroclastic explosions. The barren husk that remained would have remained a footnote in history were it not for slipspace routes discovered after the War, which placed Ruthersburg in a spur of the new Sol-Epsilon Eridani trade route. Megacorporations quickly sited resource extraction and refining operations on the planet’s ruined surface dedicated to feeding metals and rare earths to shipyards building the next generation of UNSC Navy vessels above Mars and Tribute

Attack on Sanctum


The San’Shyuum Prophets and their Ministries ruled Sanghelios for millennia, but the fortunes of the Sangheili waxed and waned long before the Covenant’s formation. In an age now forgotten this remote sanctum was a lush garden and the home of towers of glass and steel used to launch the first Sangheili interplanetary probes. But when the planet’s climate shifted and the secrets of antigravity were discovered the towers fell into disuse and eventually eroded away, forgotten in the rush to the stars. The War of Beginnings came and went before the shadow of buildings once again fell across this land, as warrior ascetics seeking a return to ancient traditions built their homes and houses of knowledge and training in what was then a desert. Now, as if a cycle was turning their fallen temples and cloisters lie crumbling in the hot winds, and strange new structures plant themselves on the bones of the old as life blooms in the hills.

Campaign Score Attack


With the Memories of Reach release, Halo 5: Guardians’ campaign saw a balance update that finely tuned the difficulty levels as well as the enemies you come across in Osiris and Blue Team’s epic encounters. With Warzone Firefight, Campaign receives yet another update with the all-new Campaign Score Attack mode. In Score Attack, players earn up to 50 medals, as well as and points for the most stylish enemy takedowns. We’ve also added 5 new achievements designed specifically for this mode. Play solo or compete alongside your friends with up to 4 players total!

 Our score is vulnerable, Spartans. Attack the score!

New Forge Canvas: Tidal


Mysteries of the deep are preferable to harsh truths among the stars.

Since launching with Cartographer’s Gift, the Forge service has continued to evolve with each content release adding new features, objects, and updates. Forgers now have a new canvas on which they can create their next masterpieces upon. On Tidal, forgers can use the vast ocean to their advantage to not only create fun and unique play spaces, but also beautiful showcases. Forewarning though Spartans, take a plunge too deep and you’ll be put on respawn!

New UNSC Vehicle: Wasp


Small VTOL attack craft have been a staple of the UNSC’s military inventory for centuries due to their maneuverability and lack of developed infrastructure on many worlds. Using powerful ducted fan engines pioneered on the AV-30 for lift, the AV-49 Wasp is surprisingly nimble for its level of armor protection and armament, and can reach mission areas quickly with the use of air-cooled vectored-thrust fusion thrusters in forward flight.

Designed for expeditionary usage, Wasps can be easily prepped “from box to sky and back” with minimal tools, and their hardened storage containers have identical dimensions to NAVLOGCOM-standard flat containers, simplifying interstellar transport logistics. The AV-49 Wasp supplements existing stocks of AV-14 and AV-22 aircraft in Marine service. Close air support VTOL armed with heavy machine guns and twin rocket launchers.

HCS Team Skins: Series 1


Your in-game Spartan is a fully realized digital representation of your personality, playstyle, and favorite aspects of the Halo universe. Customization is core to the Halo multiplayer experience, and since the introduction of weapon skins and the REQ system with Halo 5: Guardians, you’ve been asking for ways to don the colors of your favorite teams to show your support.

Content Update Notes


ARENA

New/Updated Features:

  • New Arena map added - Molten
  • Fiesta game type updated with latest REQ weapons

Arena Bug Fixes:

  • Fixed issue where Alpha zombie's camo was adversely affected by exposure to fog or weather effects
  • All Infection game mode medals now have correct rarity in PGCR
  • Intro VO added for Assault and Grifball

Arena Tweaks and Changes:

  • Powerups are now correctly prioritized over weapons in pick-up priority
  • Assault arm timing changes
    • Arm time reduced to 5 seconds (from 7)
    • Disarm time increased to 25 seconds (from 7)
  • Infected Sword no longer drops on death when assassinating an Infected.
  • Alpha Infected now move faster, but are visible on radar when running at full speed
  • Added Custom Games player trait option to disable weapon pickup

WARZONE

New/Updated Features:

  • New Warzone map added - Attack on Sanctum
  • New Warzone Assault map added - Prospect
  • New Co-op Warzone mode - Warzone Firefight
    • 8-player round-based co-operative Warzone experience with dynamic objectives
    • Playable on Escape from A.R.C., Raid on Apex 7, March on Stormbreak, Skirmish at Darkstar, Attack on Sanctum, and Urban
    • Added 5 New Achievements
    • New Firefight-specific PGCR
  • Warzone Boss Refresh
    • Updated Bosses - Boss encounters updated across all Warzone maps
    • Randomization - Some Boss spawns are now selected randomly each match
    • Mythic Bosses - Mythic Bosses can now spawn in Warzone, Mythic Takedowns are worth 200 VP
    • Victory Points - Point value for Legendary Bosses reduced to 100 VP
  • Added the new Grunt Goblin Boss across Warzone and Warzone Firefight
  • Warzone Personal Scoring Update - more positive Warzone actions now increment the player's Personal Score in the Back-Button Scoreboard
    • Examples of additional actions include: assists, vehicle destructions, non-Boss AI kills
    • Warzone Firefight Commendations added
    • Warzone Firefight Achievements added

Warzone Bug Fixes:

  • Reduced hitching in Warzone matches

Tweaks and Changes:

  • Increased speed of REQ Energy regeneration from 35s per level to 30s per level
  • Mantis Boss can no longer be splattered, and has increased Health
  • Elite bosses can no longer be assassinated until their shields have dropped
  • Faceplate of Knight bosses can no longer be shot off to kill instantly
  • New color hierarchy for bosses in Warzone to better reflect their difficulty
  • Incineration Cannons now have reduced REQ energy cost
  • The default Plasma Caster now has reduced REQ energy cost
  • All Gravity Hammers outside of Tartarus' Gavel now have reduced REQ energy cost

CAMPAIGN

  • Score Attack added for Campaign
  • New achievements added for Campaign Score Attack

SANDBOX

New/Updated Features:

  • Added new weapon – Halo 2 Beam Rifle
  • Added new weapon – Halo 2 Beam Rifle Alpha        
  • Added new weapon – Halo 2 Beam Rifle Delta
  • Added new weapon – Sorrow of Teash
  • Added new weapon – Scale of Soirapt
  • Added new weapon – 7 Wood
  • Added new vehicle - Wasp
  • Added new vehicle - Temple Ghost
  • Added new vehicle - Temple Wraith
  • Added new vehicle - Temple Banshee
  • Added new Ammo Expert Armor Mod

Sandbox Bug fixes:

  • Fixed a bug that could cause inconsistent Mantis missile locks on Banshees and Phaetons
  • Fixed a bug that allowed instant activation of power ups
  • Fixed a bug where holding crouch while airborne allowed players to not show up on radar regardless of speed
  • Made the damage timings between Smart Link and regular lunges more consistent when using the Gravity Hammer and Energy Sword
  • Fixed a bug that caused the visual FX of the Hannibal Mantis Stomp to appear incorrectly
  • Fixed several bugs related to Gravity Hammer animations
  • Removed Boost Meter from Rally Hogs
  • Fixed a bug that could allow Selene's Lance to cause a ton of unintended damage
  • Fixed a bug where destroying a Wraith after boarding it wouldn't provide a medal

CHARACTER

New/Updated Features:

  • Added new Grunt Goblin Warzone boss, legendary and mythic variants
  • New visuals, tuning and weapons for Warzone bosses - every differently tuned variant now has a unique visual
  • AI-driven Wraiths are now more dangerous
  • Added a new tier of Grunt minion

Character Bug fixes:

  • Knight bosses can no longer be headshot while performing their weak spot destruction animation (non-boss knights still can)
  • Elite bosses can no longer be assassinated while their shields are up (non-boss elites still can)

REQS

  • Added Daily Login Reward REQ Pack
  • Added Warzone Firefight Daily Win REQ Pack

USER INTERFACE

  • PGCR (Post Game Carnage Report) now displays your best Firefight completion time per map. This is the time when the fifth and final round is completed, and is shared amongst all team members at that time.
  • PGCR now displays your performance in each round of Firefight. This is displayed out of 5 stars, with 5 stars being the best. Note some of these bonuses are all or nothing (such as surviving the round).
  • PGCR now celebrates if you've earned an exceptionally rare or Legendary medal.
  • Additional Firefight stats have replaced the in-game tracking of Warzone Marine Kills and Warzone Core Kills.
  • Fixed Infection scoreboard to properly display a player who has left the match.
  • Fixed swapped text when placing in Platinum versus Diamond CSR.

FORGE

New/Updated Features:

  • New Canvas: Tidal
  • Four lighting variants!!!
  • Increased certain budgets
  • Increased physics budget ~50% (!)
  • Max object count on map raised to 1600 (!!!) objects
      Reminder: More objects on screen = worse performance

New Objects:

  • gameplay> weapons>
    • Magnum [Extended Mag]
    • SMG [Extended Mag]
    • SMG [Bayonet]
    • SMG [Silencer]
    • SMG [Stabilization Jets]
    • SMG [Long Barrel]
    • SMG [Kinetic Bolts]
    • SMG [Recon Sight]
    • SMG [Projection Sight]
    • SMG [Laser Targeter]
    • Assault Rifle [Extended Mag]
    • Assault Rifle [Bayonet]
    • Assault Rifle [Knight Blade]
    • Assault Rifle [Silencer]
    • Assault Rifle [Stabilization Jets]
    • Assault Rifle [Long Barrel]
    • Assault Rifle [Kinetic Bolts]
    • Assault Rifle [Recon Sight]
    • Assault Rifle [Longshot Sight]
    • Assault Rifle [Laser Targeter]
    • Battle Rifle [Extended Mag]
    • Battle Rifle [Bayonet]
    • Battle Rifle [Knight Blade]
    • Battle Rifle [Silencer]
    • Battle Rifle [Stabilization Jets]
    • Battle Rifle [Long Barrel]
    • Battle Rifle [Kinetic Bolts]
    • Battle Rifle [Classic Sight]
    • Battle Rifle [Longshot Sight]
    • Battle Rifle [Sentinel Sight]
    • Battle Rifle [Laser Targeter]
    • DMR [Extended Mag]
    • DMR [Bayonet]
    • DMR [Knight Blade]
    • DMR [Silencer]
    • DMR [Stabilization Jets]
    • DMR [Long Barrel]
    • DMR [Kinetic Bolts]
    • DMR [Recon Sight]
    • DMR [Sentinel Sight]
    • DMR [Laser Targeter]
    • Shotgun [Lawgiver]
    • Hydra Launcher [Typhon]
    • SAW [Appetite for Destruction]
    • Rocket Launcher [Ad Victoriam]
    • Rocket Launcher: SPNKr [EM]
    • Sniper Rifle [End of the Line]
    • Railgun [Arclight]
    • Spartan Laser [Endgame]
    • Storm Rifle [Fury]
    • Carbine [Rain of Oblivion]
    • Plasma Pistol [Void's Tear]
    • Energy Sword [Infected]
    • Energy Sword [Ravening Sliver]
    • Needler [Hailstorm]
    • Beam Rifle [Sword of the Faithful]
    • Beam Rifle: Halo 2 [Standard]
    • Beam Rifle: Halo 2 [Alpha]
    • Fuel Rod Cannon [Light of Urs]
    • Plasma Caster [Scourge of Fire]
    • Boltshot [Closed Fist]
    • Suppressor [Song of Peace]
    • LightRifle [Barbed Lance]
    • Scattershot [Loathsome Thing]
    • Binary Rifle [Retina of the Mind's Eye]
    • Incineration Cannon [River of Light]
    • Plasma Rifle: Brute: Halo 2 [Sorrow of Teash]
    • Gravity Hammer [Corpsemaker]
  • gameplay> vehicles> type> land>
    • Mongoose: Scout [Woodland]
    • Mongoose: Scout [Tundra]
    • Mongoose: Scout [Corp]
    • Mongoose: Scout [Urban]
    • Mongoose: Gungoose [Woodland]
    • Mongoose: Gungoose [Tundra]
    • Mongoose: Gungoose [Corp]
    • Mongoose: Gungoose [Urban]
    • Warthog: Chaingun [Rally]
    • Warthog: Chaingun [Woodland]
    • Warthog: Chaingun [Tundra]
    • Warthog: Chaingun [Corp]
    • Warthog: Chaingun [Urban]
    • Warthog: Gauss [Woodland]
    • Warthog: Gauss [Tundra]
    • Warthog: Gauss [Corp]
    • Warthog: Gauss [Urban]
    • Warthog: Rocket [Woodland]
    • Warthog: Rocket [Tundra]
    • Warthog: Rocket [Corp]
    • Warthog: Rocket [Urban]
    • Warthog: Scout [Rally]
    • Warthog: Scout [Woodland]
    • Warthog: Scout [Tundra]
    • Warthog: Scout [Corp]
    • Warthog: Scout [Urban]
    • Scorpion [Woodland]
    • Scorpion [Tundra]
    • Scorpion [Corp]
    • Scorpion [Urban]
    • Mantis [Woodland]
    • Mantis [Tundra]
    • Mantis [Corp]
    • Mantis [Urban]
    • Ghost [Sword]
    • Wraith [Sword]
  • gameplay> vehicles> type> air>
    • Wasp [Standard]
    • Banshee [Sword]
  • primitives> blocks> simple>
    • Block: Simple [2x4x8]
    • Block: Simple [2x8x8]
    • Block: Simple [4x8x16]
    • Block: Simple [4x16x16]
    • Block: Simple [8x16x32]
    • Block: Simple [8x32x32]
    • Block: Simple [16x32x64]
    • Block: Simple [16x64x64]
  • natural> plants> flowers>
    • Plant: Flowers [1x1; daisies; yellow]
    • Plant: Flowers [10x10; daisies; yellow]
    • Plant: Flowers [30x30; daisies; yellow]
    • Plant: Flowers [1x1; fuchsii; mauve]
    • Plant: Flowers [10x10; fuchsii; mauve]
    • Plant: Flowers [30x30; fuchsii; mauve]
    • Plant: Flowers [1x1; harebells; purple]
    • Plant: Flowers [10x10; harebells; purple]
    • Plant: Flowers [30x30; harebells; purple]
  • natural> plants> bushes>
    • Plant: Bush [3x6x1; fern; green]
    • Plant: Bush [3x3x7; bromeliad; green]
    • Plant: Bush [7x6x3; fern; green]
  • natural> terrain> flats>
    • Terrain: Flat [16x10x2; Tidal]
    • Terrain: Flat [32x20x2; Tidal]
    • Terrain: Flat [64x40x4; Tidal]
    • Terrain: Flat [118x73x13; Tidal]
    • Terrain: Flat [238x180x24; Tidal]
    • Terrain: Flat [325x251x32; Tidal]
  • natural> terrain> ramps>
    • Terrain: Ramp [23x26x6; Tidal]
    • Terrain: Ramp [46x52x11; Tidal]
    • Terrain: Ramp [93x104x23; Tidal]
    • Terrain: Ramp [187x209x46; Tidal]
    • Terrain: Ramp [311x348x77; Tidal]
  • natural> terrain> banks>
    • Terrain: Bank [32x58x11; Tidal]
    • Terrain: Bank [65x116x23; Tidal]
    • Terrain: Bank [131x232x46; Tidal]
    • Terrain: Bank [212x382x76; Tidal]
  • natural> terrain> slope-helper>
    • Terrain: Slope Helper [19x30x16; Tidal]
    • Terrain: Slope Helper [38x61x31; Tidal]
    • Terrain: Slope Helper [76x122x62; Tidal]
    • Terrain: Slope Helper [153x245x125; Tidal]
    • Terrain: Slope Helper [237x425x225; Tidal]
  • natural> terrain> hills>
    • Terrain: Hill/Bowl [73x53x15; Tidal]
    • Terrain: Hill/Bowl [147x106x29; Tidal]
    • Terrain: Hill/Bowl [244x176x49; Tidal]
    • Terrain: Hill/Bowl [354x255x70; Tidal]
  • natural> rocks> flats>
    • Rock: Flat [16x10x2; Tidal]
    • Rock: Flat [32x20x2; Tidal]
    • Rock: Flat [64x40x4; Tidal]
  • natural> rocks> chunks>
    • Rock: Chunk [23x22x16; Tidal]
    • Rock: Chunk [23x24x17; Tidal]
    • Rock: Chunk [25x27x21; Tidal]
    • Rock: Chunk [30x36x27; Tidal]
    • Rock: Chunk [37x52x25; Tidal]
    • Rock: Chunk [46x44x32; Tidal]
    • Rock: Chunk [44x80x53; Tidal]
    • Rock: Chunk [47x89x51; Tidal]
    • Rock: Chunk [84x108x33; Tidal]
    • Rock: Chunk [92x88x63; Tidal]
    • Rock: Chunk [87x214x78; Tidal]
    • Rock: Chunk [116x131x70; Tidal]
    • Rock: Chunk [127x161x73; [Tidal]
    • Rock: Chunk [114x120x157; Tidal]
    • Rock: Chunk [111x223x93; Tidal]
    • Rock: Chunk [147x150x449; Tidal]
    • Rock: Chunk [260x313x223; Tidal]
    • Rock: Chunk [272x154x425; Tidal]
  • natural> rocks> cliffs>
    • Terrain: Cliff [120x31x81; Tidal]
    • Terrain: Cliff [221x55x151; Tidal]
  • natural> rocks> arches>
    • Rock: Arch [60x72x65; Tidal]
    • Rock: Arch [101x141x130; Tidal]
  • natural> rocks> columns>
    • Rock: Column [25x38x51; Tidal]
    • Rock: Column [51x69x102; Tidal]
  • natural> rocks> arrangements>
    • Rock: Arrangement [24x23x21; Tidal]
    • Rock: Arrangement [21x48x20; Tidal]
  • natural> rocks> boulders>
    • Rock: Boulder [5x5x5; Tidal]
    • Rock: Boulder [8x8x8; Tidal]
    • Rock: Boulder [15x15x15; Tidal]
    • Rock: Boulder [30x30x30; Tidal]
  • natural> plants> bushes>
    • Plant: Bush [5x6x6; tillandsia; a; green]
    • Plant: Bush [5x6x6; tillandsia; b; green]
    • Plant: Bush [9x11x8; banana; sapling; green]
    • Plant: Bush [11x9x8; banana; sapling; green]
    • Plant: Bush [23x25x16; palm; sapling; green]
  • natural> trees> fulls>
    • Tree: Full [14x18x26; banana; green]
    • Tree: Full [20x12x25; banana; green]
    • Tree: Full [20x21x27; banana; green]
    • Tree: Full [21x24x26; banana; green]
    • Tree: Full [23x38x42; palm; bent; green]
    • Tree: Full [26x27x52; palm; curved; green]
    • Tree: Full [26x27x73; palm; green]
  • natural> plants> flowers>
    • Plant: Flowers [1x1; daisies; snowy]
    • Plant: Flowers [10x10; daisies; snowy]
    • Plant: Flowers [30x30; daisies; snowy]
    • Plant: Flowers [1x1; fuchsii; snowy]
    • Plant: Flowers [10x10; fuchsii; snowy]
    • Plant: Flowers [30x30; fuchsii; snowy]
    • Plant: Flowers [1x1; harebells; snowy]
    • Plant: Flowers [10x10; harebells; snowy]
    • Plant: Flowers [30x30; harebells; snowy]
  • natural> plants> bushes>
    • Plant: Bush [3x6x1; fern; snowy]
    • Plant: Bush [7x6x3; fern; snowy]
  • props> barrels>
    • Barrel [2x2x3; oil drum; open]
    • Barrel [2x2x3; oil drum; closed]
  • props> exploding>
    • Fuel Station [UNSC]
  • props> destructible> pallets>
    • Pallet: Wood [4x6x1]
    • Pallet: Wood [4x12x1]
    • Pallet: Wood [8x6x1]
    • Pallet: Wood [8x12x1]
  • props> toys> dolls>
    • Doll: Chief
    • Doll: Cortana [ :D ]
    • Doll: Cortana [ >:[ ]
    • Doll: Didact
    • Doll: Librarian
    • Doll: 5th Spartan
  • props> creatures> piggies>
    • ''Olive'' the Piggy Princess [16x32x20; toy]
    • ''Olive'' the Piggy Princess [32x64x40; toy]
    • ''Olive'' the Piggy Princess [64x128x80; toy]
  • props> creatures> whales>
    • ''Timmy'' the Space Whale [16x32x20; toy]
    • ''Timmy'' the Space Whale [32x64x40; toy]
    • ''Timmy'' the Space Whale [64x128x80; toy]
  • props> creatures> grunts>
    • Grunt [8x12x12; toy]
    • Grunt [16x24x24; toy]
    • Grunt [32x48x48; toy]
  • props> creatures> accessories>
    • Sunglasses [3x3x1; Olive]
    • Sunglasses [8x8x2.5; Timmy]
    • Sunglasses [24x24x8; Olive]
    • Sunglasses [64x64x20; Timmy]
  • props> vehicles> submarine>
    • Submarine [15x56x16]
  • props> sports> golf>
    • Golf: Club [7 wood]
    • Golf: Ball [4.5x4.5x4.5]
    • Golf: Tee [1x1x5]
    • Golf: Cup [16x16x6]
    • Golf: Pin [2x8x33]
    • Terrain: Golf Hole [58x58x6; Green]
    • Terrain: Golf Hole [58x58x6; Alpine]
    • Terrain: Golf Hole [58x58x6; Tidal]
    • Terrain: Golf Hole [58x58x6; Glacier]
    • Terrain: Golf Hole [58x58x6; Asteroid]
  • props> construction> pipes>
    • Pipe: Small [2x128x2]
    • Pipe: Crouching [9x4x9]
    • Pipe: Crouching [9x8x9]
    • Pipe: Crouching [9x16x9]
    • Pipe: Crouching [9x32x9]
    • Pipe: Crouching [9x64x9]
    • Pipe: Crouching [9x96x9]
    • Pipe: Crouching [9x128x9]
    • Pipe: Standing [12x4x12]
    • Pipe: Standing [12x8x12]
    • Pipe: Standing [12x16x12]
    • Pipe: Standing [12x32x12]
    • Pipe: Standing [12x64x12]
    • Pipe: Standing [12x96x12]
    • Pipe: Standing [12x128x12]
  • props> construction> vents>
    • Vent [6x2x6]
    • Vent [6x4x6]
    • Vent [6x8x6]
    • Vent [6x16x6]
    • Vent [6x32x6]
    • Vent [6x64x6]
  • props> beach>
    • Surfboard [2x7x1; ]
    • Chair: Beach [3x4x5; ]
    • Pool Noodle [6x1x1; ]
    • Parasol [13x13x10; ]
  • props> interactive> switch>
    • Interactive: Switch [1x1x2; secret]
  • props> misc>
    • Cup [8x8x10; party]
  • extras> fx> hologram>
    • FX: Hologram [cortana orb]
    • FX: Hologram [starfield; red]
    • FX: Hologram [starfield; blue]
    • FX: Hologram [Covenant; hex dome]
    • FX: Hologram [Covenant; swirl; medium]
    • FX: Hologram [Covenant; swirl; large]
    • FX: Hologram [Covenant; galaxy; medium]
    • FX: Hologram [Covenant; galaxy; large]
    • FX: Hologram [Forerunner; terminal; small]
    • FX: Hologram [Forerunner; terminal; medium]
  • extras> blockers> type> grenade>
    • Blocker: Projectile [1x1]
    • Blocker: Projectile [1x2]
    • Blocker: Projectile [2x2]
    • Blocker: Projectile [2x4]
    • Blocker: Projectile [4x4]
    • Blocker: Projectile [4x8]
    • Blocker: Projectile [8x8]
    • Blocker: Projectile [8x16]
    • Blocker: Projectile [16x16]
    • Blocker: Projectile [16x32]
    • Blocker: Projectile [32x32]
    • Blocker: Projectile [32x64]
    • Blocker: Projectile [64x64]
    • Blocker: Projectile [64x128]
    • Blocker: Projectile [128x128]

Preview Objects

These are some new objects we're tinkering with that we're excited to share because they're so fun to play with.

  • gameplay> gravity-manipulators> slides> - These came from wanting to take the old Forge one-way shield hack out of the shields and make it a gameplay tool. They can pull Spartans (and other objects) along the floor, walls, and even on the ceiling (ziplines 'r' back!)
    • Gravity: Slide [2x4; invisible]
    • Gravity: Slide [2x8; invisible]
    • Gravity: Slide [2x16; invisible]
    • Gravity: Slide [2x32; invisible]
    • Gravity: Slide [2x64; invisible]
    • Gravity: Slide [2x128; invisible]
    • Gravity: Slide [4x4; invisible]
    • Gravity: Slide [4x8; invisible]
    • Gravity: Slide [4x16; invisible]
    • Gravity: Slide [4x32; invisible]
    • Gravity: Slide [4x64; invisible]
    • Gravity: Slide [4x128; invisible]
    • Gravity: Slide [8x4; invisible]
    • Gravity: Slide [8x8; invisible]
    • Gravity: Slide [8x16; invisible]
    • Gravity: Slide [8x32; invisible]
    • Gravity: Slide [8x64; invisible]
    • Gravity: Slide [8x128; invisible]
    • Gravity: Slide [16x4; invisible]
    • Gravity: Slide [16x8; invisible]
    • Gravity: Slide [16x16; invisible]
    • Gravity: Slide [16x32; invisible]
    • Gravity: Slide [16x64; invisible]
    • Gravity: Slide [16x128; invisible]
    • Gravity: Slide [32x4; invisible]
    • Gravity: Slide [32x8; invisible]
    • Gravity: Slide [32x16; invisible]
    • Gravity: Slide [32x32; invisible]
    • Gravity: Slide [32x64; invisible]
    • Gravity: Slide [32x128; invisible]
  • gameplay> gravity-manipulators> bouncers> - These bounce Spartans/objects off of them like simple trampolines.
    • Gravity: Bouncer [4x4; invisible]
    • Gravity: Bouncer [8x8; invisible]
    • Gravity: Bouncer [12x12; invisible]
    • Gravity: Bouncer [16x16; invisible]
    • Gravity: Bouncer [20x20; invisible]
    • Gravity: Bouncer [24x24; invisible]
    • Gravity: Bouncer [32x32; invisible]
    • Gravity: Bouncer [48x48; invisible]
    • Gravity: Bouncer [64x64; invisible]

Bug Fixes, Tweaks, and Cleanup:

  • Fixed crash on loading Plaza in Forge
  • Fixed Lighting issues:
    • Random Bright anomalies caused by a rendering issue
    • Missing lights on some objects caused buggy light interaction
  • Fixed issues with invisible blockers not functioning in custom games:
    • Invisible Blockers
    • Team Blockers
    • Vehicle Blockers
  • Fixed object physics not reacting to Grenades, Spartan Charging, etc. across all objects that make sense
  • Our "creatures" now support material swap so you can build proper giant effigies and shrines to them
  • Resolved issue where scripts from deleted objects would magically attach themselves to different objects

Known Issues:

  • We are aware that the "Generating Lighting" process can take longer than expceted  on Tidal and are working on a fix. For now, the process should self-resolve after a period of time.