From the Team
To help bring this cosplay guide to life, we enlisted the support of many people across our Franchise, Content, and Consumer Products teams. From finding old builds of Halo 3: ODST, to pulling renders of Rookie's armor, to assembling them inside the guide, this wouldn't have been possible without the hard work of many talented individuals.
To celebrate the collaborative nature of this first guide, I spoke to a few people on the project about their roles and what they're looking forward to seeing from the cosplay community. Let's see what they have to say!
What was your role in building this cosplay guide?
Quinn Spence (Franchise): I was responsible for pulling together all of the old Rookie 3D models and textures, as well as making the new high res character renders you see throughout the guide.
Kenneth Peters (Franchise): I did a pass on the guide to give it some canonical flair. Most cosplay guides have little-to-no context for the material, but I felt it important to go the extra mile, and let you know in exactly which pocket the Rookie stores his “pogey bait.”
Zara Varin (Consumer Products): I’m an avid cosplayer and armormaking enthusiast in my own time, in addition to all the overlap it shares with the awesome things I get to work on here at 343. I’ve also worked on similar guides in the past and build out these sorts of references for myself every time I undertake a new costume or prop build. A great deal of my input was advocating for not only what I would hope to see included in this sort of reference, but what other cosplayers (like our illustrious 405th Infantry Regiment) have mentioned wanting, too.
What aspects were your favorite elements of the guide?
Zara: Gosh I adore the whole thing; some of the lore blurbs still make me laugh and I noticed details on this character model I’d never seen before while working on this. I love being able to include a lot of individual component breakouts and angles that are almost impossible to see in-game; those sorts of details are things I know I’ve spent long hours agonizing over and doing some wild things to try to get reference for my own cosplay. It was important to me that we showed as much as possible, even if that meant having to break the fourth wall a bit; with the Rookie, for instance, revealing the details of areas usually covered by armor also showed parts of the character model where geometry simply doesn’t exist because there was no reason for it to in a final optimized game asset. Fiddly situational stuff like that is the sort of thing I want to make sure we include however we can in future guides, depending on what the unique challenges are for each character.
What are you excited to see from fans, from this or future guides?
Quinn: I'm really happy with the level of detail we were able to put into this guide - I know both how challenging and rewarding it is to bring characters from digital designs to physical outfits, and I'm beyond excited to see the different solutions fans come up with!
Kenneth: The industry and creativity of our community never fails to impress and humble, and I sincerely hope that this guide can help in the creation of new art and artifacts.
Zara: As far as what I’m most excited to see from fans: ALL OF IT. I essentially live in a fandom blanket fort built out of all my favorite things (Halo obviously included!), and I’m always so delighted to see what folks make!