News

Final Summer 2017 Settings

By -

Last week, we detailed the "version 2" update of the official HCS settings that were being tested. Today, we're revealing the final version of these settings that will be used for the duration of the Summer 2017 season starting with Placement Cup #2 next weekend and HCS Daytona on May 12-14. The multiplayer team have been meeting with top HCS pros and reviewing feedback for these "version 3" changes, and we're excited for competition to kick off!

All final settings are now updated in the newly named, "HCS Summer 2017" playlist which is live now. Players can also grab the final settings in the Official HCS file share here.

MAP-BY-MAP CHANGES

FATHOM

  • Added Tactical Magnums to Red and Blue Porches

Halo Multiplayer Team: After testing out the Tactical Magnum location in the Red and Blue Tree Houses, players were concerned with how close they spawned to the Top Mid portion of the map. In order to maintain the delicate balance of Top Mid control, we’ve moved these silenced shooters over to the Porch area of both Red and Blue Bases.

  • Reduced ammo count in Railgun by one spare clip

Halo Multiplayer Team: Our team has been keeping a close eye on the strength of the Railgun, especially after its notable sandbox change post-launch. Following our recent updates, players mentioned how controlling the Railgun on Fathom could result in a string of multiple flag caps. To implement this feedback, we’ve decided to reduce the ammo by a single spare clip.

THE RIG

  • Reduced ammo count in Railgun by one spare clip

Halo Multiplayer Team: Once again, players brought it to our attention that the Railgun can cause overwhelming odds when attempting to battle after respawning. To reduce the momentum swings seen by the team controlling the Railgun, we’ve decided to reduce the ammo by a single spare clip.

  • Reduced ammo count in Scattershot by one spare clip

Halo Multiplayer Team: Various competitors have been asking us to tweak the Scattershot spawns so that it doesn’t play such a dominant part of gameplay on The Rig. After doubling its respawn time, we still saw players bagging more kills than expected. To adjust, we’ve reduced the ammo count in the Scattershot by a single spare clip.

TRUTH

  • Replaced Storm Rifle in Bottom Mid with Tactical Magnum

Halo Multiplayer Team: Players have been curious about the Tactical Magnum and its potential on the map Truth for quite some time now. After several iterations of Truth containing an abundance of rifles on the map, we’ve decided to swap in the Tactical Magnum to help reduce the long-range effectiveness on this map.

  • Removed Battle Rifle from Carbine Tower Two

Halo Multiplayer Team: To further balance the addition of the Tactical Magnum, we chose to remove the Battle Rifle from the Carbine Tower in order to ensure that players do not have too much power when firing from far distances.

  • Set Tactical Magnum respawn time to 40 seconds and despawn time to 30 seconds

Halo Multiplayer Team: Bringing its respawn and despawn time in-line with the rest of the Tier 1 weapons placed on-map.

RADAR

Halo Multiplayer Team: By disabling base movement from showing up, we want to enable players to be smarter about how and when they appear on enemy radar. The slight increase in range is key to the base movement visibility change because it reduces the effectiveness of Spartan Charge and makes sprinting have a real trade off. We feel these changes will make moment-to-moment decision making more interesting for players and more exciting for viewers.

This new radar was something that we kept an eye on during testing, and received great feedback on. After discussing radar extensively with HCS pros, players had concerns about some aspects including range. We wanted to collect more data and feedback, and will be closely monitoring gameplay throughout the season, which begins next weekend. During the season, we'll be reaching out to gather feedback on all settings, including radar.

We can’t wait to see these new settings in action for the upcoming tournaments!  Best of luck to all teams competing this season!

To see the full change list from the Halo World Championship 2017 season to the HCS Summer 2017 season, see below.

SEASON-TO-SEASON CHANGES

Game Variant Changes [from Team Arena]

  • Changed starting Primary Weapon from Assault Rifle to Magnum
  • Changed starting Secondary Weapon from Magnum to None
  • Changed starting Primary Rounds from Default to 60
  • Changed all Tier 1 weapon respawn times to 40 seconds
  • Changed all Tier 2 weapon respawn times to 20 seconds
  • Removed all automatic weapons from all maps
  • Removed all Splinter Grenades from all maps
  • Set Motion Sensor Inner Range to 60%
  • Set Motion Sensor Base Movement Speed Visibility to Off

Coliseum

  • Removed Splinter Grenades from Red Pillar, Blue Pillar, and Trench
  • Removed Silenced Assault Rifle from Trench
  • Removed Brute Plasma Rifle from Top Mid
  • Removed SMGs from under Red and Blue Base
  • Replaced Rocket Launcher on Yellow Tower with SPNKr Rocket Launcher
  • Set DMR respawn time to 40 seconds
  • Set Battle Rifle respawn time to 40 seconds
  • Set Covenant Carbine respawn time to 40 seconds
  • Set Boltshot respawn time to 40 seconds

EDEN

  • Removed Splinter Grenades from Red Platform and Blue Catwalk
  • Removed Brute Plasma Rifle from Red Nest
  • Removed SMG from Red Basement
  • Removed SMG from Blue Bend
  • Replaced Silenced Assault Rifle in Security with Plasma Pistol [Slayer Only]
  • Replaced SPNKr Rocket Launcher located Outside with Overshield [Slayer Only]
  • Set Battle Rifle respawn time to 40 seconds
  • Set LightRifle respawn time to 40 seconds
  • Set Hydra respawn time to 20 seconds [Slayer Only]
  • Set Plasma Pistol respawn time to 20 seconds [Slayer Only]

Empire

  • Removed Silenced Assault Rifle from Tower One
  • Set Battle Rifle respawn time to 40 seconds
  • Set DMR respawn time to 40 seconds
  • Set Boltshot respawn time to 40 seconds
  • Set Plasma Pistol respawn time to 20 seconds

FATHOM

  • Added Tactical Magnums to Red and Blue Porches
  • Removed Silenced Assault Rifles from Red and Blue Tree Houses
  • Removed Splinter Grenades from Red and Blue Sub
  • Reduce ammo count in Railgun by one spare clip
  • Set LightRifle respawn time to 40 seconds
  • Set Battle Rifle respawn time to 40 seconds
  • Set Boltshot respawn time to 40 seconds
  • Set Tactical Magnum respawn time to 40 seconds and despawn time to 30 seconds

PLAZA

  • Removed SMG from Yard
  • Removed Storm Rifle from Bottom Mid
  • Removed Splinter Grenade from Cinema Loft
  • Removed Splinter Grenade from Elevator [Slayer Only]
  • Set Battle Rifle respawn time to 40 seconds
  • Set LightRifle respawn time to 40 seconds
  • Set Boltshot respawn time to 40 seconds
  • Set Plasma Pistol respawn time to 20 seconds
  • Set Shotgun respawn time to 20 seconds [Strongholds Only]

REGRET

  • Removed Splinter Grenades from Red and Blue One
  • Removed Silenced Assault Rifle from Bottom Nest
  • Removed Storm Rifle from Tunnel
  • Set Battle Rifle respawn time to 40 seconds
  • Set Covenant Carbine respawn time to 40 seconds
  • Set Boltshot respawn time to 40 seconds
  • Set Plasma Pistol respawn time to 20 seconds

THE RIG

  • Removed Splinter Grenade from Open Deck
  • Removed SMG from Bottom Nest
  • Removed Storm Rifle from Pit
  • Reduce ammo count in Railgun by one spare clip
  • Reduce ammo count in Scattershot by one spare clip
  • Set Battle Rifle respawn time to 40 seconds
  • Set DMR respawn time to 40 seconds
  • Set Scattershot respawn time to 20 seconds
  • Set Needler respawn time to 20 seconds

TRUTH

  • Replaced Storm Rifle in Bottom Mid with Tactical Magnum
  • Removed Splinter Grenades from Red and Blue Sneaky
  • Removed Energy Sword from Top Mid
  • Removed Covenant Carbine from Carbine Tower Two
  • Removed Battle Rifle from Pink Tower Two
  • Moved Plasma Pistol from Carbine Tower One to Top Mid
  • Set Plasma Pistol respawn time to 20 seconds
  • Set Battle Rifle respawn time to 40 seconds
  • Set Tactical Magnum respawn time to 40 seconds and despawn time to 30 seconds

Related


HCS Summer Preview - Version 2

Halo Championship Series

HCS Summer Preview - Version 2

By Official HCS -

Last week, we debuted “version 1” of the HCS Summer Season settings within the HCS Summer Preview playlist. Since then, the Multiplayer Team has been reviewing feedback and meeting with top HCS pro players, and “version 2” is now live in the HCS Summer Preview playlist. If you’re looking for details on what’s new, you’ve come to the right place. See inside for a list of changes, with some extra detail from the Halo Multiplayer Team about each change.

HCS Pro League North America Summer 2017 Details

Halo Championship Series

HCS Pro League North America Summer 2017 Details

By Official HCS -

With the dust settled on an incredible Halo World Championship 2017 Finals, we’re excited to begin the next chapter of the Halo Championship Series. The HCS Summer 2017 Season is shaping up to be another landmark moment in Halo esports, and we couldn’t be more eager to get the next evolution underway. Today, we’re excited to discuss a few details for the North American Pro League, with more details on European Pro League, DreamHack, Open Circuit, Last Chance Qualifiers, and gameplay settings on...

Ghost In The Shell Forge Contest Winners

Halo 5: Guardians

Ghost In The Shell Forge Contest Winners

By 343 Industries -

On March 13, the submission window for the Ghost in the Shell Halo 5 Forge contest closed, and nearly 100 eligible entries were tallied up. Thank you to everyone who participated! The Forge community’s finest judges went through each submission and narrowed the field down to just a handful. After multiple playtests and careful consideration from 343 Industries and Paramount, we’re excited to reveal the winners and give a few honorable mentions to our favorite maps!