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MCC Update

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Welcome new and returning Spartans to the updated and enhanced Halo: The Master Chief Collection which is now available with Xbox Game Pass! Read on for additional details about MCC's new features and enhancements, Matchmaking Playlists, how and where you can provide ongoing feedback, and what’s still to come.

MCC: Updated, Enhanced, and AVAILABLE WITH Xbox Game Pass

The latest update, which will automatically begin downloading the next time you log in to MCC, is the culmination of months of work by the team here at 343 in close partnership with the MCC Insider community. Together, via extensive player feedback and public flighting, we’ve been working to bring these new features and improvements to MCC which can now be enjoyed and experienced with Xbox Game Pass

And to our MCC Insiders, who have played, tested and provided feedback over the past weeks and months, THANK YOU! Your passion and participation have been a critical part of the process and this simply wouldn’t be possible without your support.

Whether you’re an existing MCC veteran or a newcomer excited to experience the Master Chief saga for the first time via Xbox Game Pass, the definitive classic Halo experience is now better than ever. If you’ve been following along with us on this journey and are already familiar with this update, skip to the bottom for the official patch notes. For everyone else, read on for a breakdown of what’s new and noteworthy with this latest release.

New Features

This first major update weighs in at a hefty ~73GB and includes a variety of brand new features available to everyone who owns a copy of MCC (or acquires it via Xbox Game Pass). Here are the big-ticket items you’ll experience once it's installed:

Visual Enhancements for Xbox One X

If you own an Xbox One X and a compatible TV you’re in for a real treat – MCC has received visual enhancements to deliver the entire Master Chief saga up to 4K UHD and HDR. And of course, each of the titles in MCC already run at 60FPS delivering what truly is the definitive way to experience the classic Halo collection.

A new HDR and SDR video settings option has been added to the game to provide fine-tuning and calibration options to ensure MCC looks as good as possible across a variety of different hardware setups and personal preferences.

Improved Matchmaking

The Xbox platform and online services have evolved and grown in many ways since MCC was first released in 2014. With this patch, the foundation of MCC is getting modernized and updated to take advantage of the latest and greatest Xbox matchmaking and networking features and functionality. The result for players is an online experience that’s significantly more stable across both Multiplayer and Campaign co-op offerings.

MCC also now utilizes dedicated servers housed in Microsoft global datacenters for all Matchmaking game sessions to provide further stability, reliability, and consistency. Within the game you’ll now see what your average ping time is to each of the data centers. You can view your approximate pings in the main menu under “Options & Career / Settings / Network.”

The MCC community has given lots of feedback over the years that the original voting system that was used to determine the game/map offerings for Matchmaking wasn’t ideal and made it challenging for players to play what they wanted, when they wanted. With this update, most Matchmaking Playlists have been broken up into per-game offerings, ensuring you can enjoy Halo 3 BTB all day long or stick with Halo 4 Team Arena if that’s your preference. MCC also now offers continuous Matchmaking so once a game ends, players will be able to get right back in the action quickly and conveniently.

Offline LAN Support

Well before the advent of Xbox Live, the early days of Halo were defined by late nights of intense multiplayer games in basements, dorms, and living rooms. MCC now works better than ever online but the ability to play classic Halo games with friends on the same local network with minimal latency is something players have been asking for since initial launch. With this update, MCC will now support offline play across a LAN with no internet connectivity needed at all.

Once the “NETWORK” is switched to “LAN”, the roster will populate to display all players on the same network.

In order to setup offline LAN play on MCC, a DHCP enabled hub will be required - these hubs allow IP addresses to be assigned to connected consoles. Alternatively, you can also manually configure the IP addresses for each Xbox via the System Settings for each console on the network. Either way, each Xbox needs to have a unique identity with a network configuration that allows it to route packets.

Intelligent Delivery

“Intelligent Delivery” is a new feature that allows the individual facets of the overall MCC package to be selectively installed by players. MCC is a large game, jam packed with content (and it could even grow more in the future), so this really is a great quality of life improvement to give players more control over the experience and their console’s storage.

If you don’t care to play the Halo 2 campaign or Halo 4 multiplayer, you don’t have to install those components. Another nice bonus of Intelligent Delivery is that it will also allow players to install languages other than what their console is natively set to.

It's important to note that choosing not to install game components is an “opt out” process. This ensures most players have the needed content for co-op and multiplayer scenarios while giving everyone control over their hard drive usage and which content they want to keep installed. By default, MCC will attempt to install the entire ~70GB package. However, once the game displays “Ready to Play”, you can launch the game and access the Intelligent Delivery settings to customization your installation specifics.

Game Options

MCC Intelligent Delivery offers the following game installation options:

  • Halo: Combat Evolved – Campaign + Multiplayer
  • Halo 2: Campaign + Multiplayer (includes Halo 2: Anniversary MP (w/ Forge) & Halo 2 Classic MP)
  • Halo 3: Campaign + Multiplayer (includes Forge)
  • Halo 4: Campaign + Multiplayer (includes Spartan Ops + Forge)

You’ll find Intelligent Delivery configuration in the main menu via the “Options & Career” page under “Settings.”

Under “GAMEPLAY”, select “CHANGE INSTALLED GAMES” to configure which game components to install.

Language Options

In addition to specific Campaign or MP content, you can also choose which language you’d like to use for all the games – both for audio and text. If the default language chosen isn’t supported by some games, you have the option to select a fallback language. Here are the available options:

Audio

  • English
  • French
  • German
  • Spanish (ES)
  • Italian
  • Japanese
  • Korean
  • Polish
  • Portuguese (BR)
  • Russian
  • Spanish (MX)
  • Traditional Chinese (TW)

Text

  • English
  • French
  • German
  • Spanish (ES)
  • Italian
  • Japanese
  • Korean
  • Polish
  • Russian
  • Simplified Chinese (CN)
  • Spanish (MX)
  • Traditional Chinese (TW)

Under “AUDIO”, select “CHANGE LANGUAGES” to pick your primary and fallback voice and text language preferences:

 Then select your primary language for Voice and Text along with fallback language choice:

Faster Load Times

Over the course of working on this update, the team has been able to achieve significant optimizations across the entire title which results in greatly reduced loading times for all of the content in MCC. Regardless of which flavor of Xbox One you’re playing on, everyone will experience quicker load times on every aspect of MCC - but it’ll be extra noticeable with Halo 2 Anniversary in particular.

Updated Menus & UI Elements

From the moment you launch MCC you’ll notice a brand-new splash screen and updated layouts and UI components throughout the game. From a new horizontal layout to new settings options to a more prominent Message of the Day, MCC got a fresh coat of paint and is both better looking and more functional.

Matchmaking Playlists

As part of the update, MCC’s Matchmaking Playlist offerings are receiving a significant overhaul based in large part on player feedback over the course of the MCC Insider Program. Playtests, surveys, polls and forum discussions all led to the creation of an initial spec of 14 playlists that will launch following the update.

Since it will take time for this massive game update to propagate and broadly roll out, the initial playlist offerings will be limited to help ensure that players can still find matches and have a positive experience.

Initial MCC Matchmaking Playlists (updated 8/29*):

  • Social Slayer (crossgame playlist)*
  • Halo: CE Team Doubles
  • Halo 2 Classic Team Arena
  • Halo 2 Anniversary Team Arena
  • Halo 2 Team Hardcore*
  • Halo 3 Team Arena
  • Halo 3 Team Hardcore*
  • Halo 3 Big Team Battle*
  • Halo 4 Team Arena

Activity and match times in these playlists will vary depending on which game(s) players choose to install and how quickly the update makes its way across the player base. Based on our public flight data we generally expect Halo 2 to be the specific title most players will install first/most often, which should result in better matchmaking experiences in that playlist compared to Halo 4 Team Arena, which is generally sees a smaller niche player base. In general, please be prepared for potential longer than ideal match times until a critical mass of players in each region have the required content installed and jump into matchmaking.

In the coming days, as more players install the update, the title arrives on Xbox Game Pass, and the online population grows - MCC’s Matchmaking Playlists will expand to the following:

Social Playlists

  • Team Slayer (H1 – H4 Team Slayer)*
  • Action Sack*
  • Crossplay BTB (H1 / H2C & H2A / H4)*
  • Halo: CE Team Arena
  • Halo 3 BTB
  • Halo 3 FFA
  • Halo 4 Team Arena

Ranked Playlists

  • Halo: CE Team Doubles
  • Halo 2 Team Arena
  • Halo 2 Team Hardcore
  • Halo 2: Anniversary Team Arena
  • Halo 3 Team Doubles
  • Halo 3 Team Arena
  • Halo 3 Team Hardcore

*These playlists include cross-game offerings and require all four titles to be installed in order to join/play.

Later next month, the team will kick off a regular cadence of rotational playlists with different short-term experiences popping up for days or weeks at a time. Fan favorite niche game modes such as Infection, SWAT, Snipers and more are all slated to rotate in over the coming weeks and months.

The team is working out the final details and will share the plan here on Halo Waypoint in the near future. In the meantime, please share your feedback and playlist ideas and suggestions with us via the MCC Forum.

Ranked Matchmaking

With this patch, Ranked Matchmaking will now match players based on a +/-10 rank threshold - so a level 10 player will match with/against players down to rank 1 or up to rank 20. Additionally, Party matching has been abled to help ensure a more fair playing field by matching pre-made teams against pre-made teams. The 343 development team will be monitoring these systems closely and as always, feedback is welcomed.

IMPORTANT NOTE FOR RETURNING PLAYERS: Due to the extensive nature of this update and major changes to playlists, all prior playlist rankings have been reset. All Spartans will now start fresh so party up and get to it!

Community Feedback

The focus and priorities of this first update were driven in large part by feedback directly from the community. We’re excited to get these new improvements and features into your hands, but the team isn’t done yet and it’s important to us to keep this feedback loop going as work continues on future patches and updates.

We’d love to hear from players whether it’s new feature requests or letting us know about any issues you encounter. There are a few different channels available to provide feedback to the MCC team.

Halo Waypoint Forums

The easiest and most efficient way to share your feedback is via the official MCC forums here on Halo Waypoint. We’ve setup new pinned threads to gather feedback in three general buckets:

Our team regularly reviews everything in the forums and even if we can’t directly respond to every post, know that it is being read and relayed to appropriate folks on the team.

Halo Community Feedback Program

The Halo Community Feedback Program (HCFP) is run by the Xbox Research Team and is open to anyone age 18 or older from seasoned Halo veterans to brand new recruits. When you choose to join the HCFP you'll become eligible to receive periodic surveys that offer a chance to share your unique perspectives and help the 343 Industries team create even better Halo games, products, and experiences.

If you're passionate about Halo and want to have a voice in the future of the franchise, please consider joining the HCFP!

Discord

Today we’re excited to kick off the official Halo Discord Server as an additional outlet and channel to facilitate discussion with and amongst the Halo community. Within the Halo Discord Server you’ll find a variety of channels including one specifically designated for all things MCC. While there, you can also check out other channels to discuss anything and everything related to Halo, find teammates, and more. Members of the 343 team and some official community moderators will be both active (and lurking) so stop by and say hi!

Trello

In an effort to help better communicate important player-facing information we’ve launched an MCC Trello Board. This is something new we’re experimenting with to elevate and more effectively share development status updates, patch notes, known issues, player feedback topics the team is currently investigating, playilst specs, and more. Naturally we'll still leverage channels like the in-game message-of-the-day and the forums here on Halo Waypoint but we're always exploring ways to communicate even better with the community. Bookmark this page to stay up to speed on ongoing work and please share any feedback you have as we continue to refine this new resource.

 

Other

Of course, many of you regularly engage with members of the team via social networks like Twitter or by posting on external sites like the official Halo subreddit. The 343 team does its best to monitor all of these channels but due to the large volume of discussions it's not always feasible to catch or respond to every post. Please feel free to reach out and share feedback on any channel but if possible, add your comments to our official forums here at Halo Waypoint to better ensure it's picked up and passed along to the right people.

MCC Insider Program

 

The MCC Insider Program has been an integral component of this update process and without the help and input of Insiders, this update wouldn’t have been possible! Tens of thousands of players across the Halo community volunteered their time and energy to play work-in-progress builds via public flighting and provided critical feedback and input that’s helped the team address issues and focus their efforts. We can’t express enough how appreciative and thankful we are for all our MCC Insiders who have partnered with us on this journey.

On behalf of the entire MCC team and the entire 343 studio, THANK YOU. This has been a new process and experience for our studio and while this directly resulted in an improved MCC, it’s also feeding into plans for similar programs down the road for Halo Infinite.

As a small token of thanks, all of our MCC Insiders will receive a special commemorative lobby nameplate in MCC. We have two special exclusive lobby nameplates being worked on - one for everyone in the MCC Insider Program (left image below) and one for Insider "MVPs" who were extra active, helpful and involved during the program (right image below). Here's a work-in-progress glimpse of each:

            

We don’t have a locked ETA quite yet, but we expect this grant to occur sometime later in September – we’ll share more details here on Halo Waypoint in the coming weeks.

The Reclaimers

We’re grateful for all our MCC Insiders who’ve helped us ship this update but there’s a small group in particular, dubbed as “The Reclaimers” that we’d like to give an extra-special shout out. These folks have gone above and beyond the call of duty – devoting dozens of hours working in direct partnership with our test team to chase down and work through some tricky issues that arose on the path to release.

  • snickerdoodle
  • BreezyStarfish1
  • Hoss Sauced
  • Comedic Hermit
  • Fishmvn
  • FRiCTiON just
  • The Little Moa
  • CIutchy
  • Zeckariah
  • GregoR
  • Ka Five
  • Def Guru 7777
  • Disasterpiece
  • Chamillion
  • stckrboy

Hats off to you, Reclaimers, and thank you for your service!

MCC Insider Program Next Steps

For now, the MCC Insider Program is going into cryo-sleep and the existing Insider game build will be decommissioned in early September. Feel free to delete the insider build and reclaim some hard drive space – it’s now at parity with the retail build so there’s no reason to hold onto it.

Going forward, there will be additional updates that will require additional community testing via public flights. This will be administered somewhat differently – anyone who is an existing MCC Insider and/or owns a digital copy of MCC and/or has an active Xbox Game Pass subscription will have access to the “Public Test Realm” and be able to play and provide feedback on future in-progress updates. We’ll have more info to share in the coming weeks but for now, we’re wrapping up the current Insider Program and encourage everyone to join us in the retail version of MCC!

Halo 3: ODST CAMPAIGN & Nightfall

As you may or may not know, the Halo 3: ODST Campaign is available as a premium add-on for MCC. If you have ODST installed, it’ll also benefit from the same Xbox One X visual enhancements and many of the improvements found across the core MCC offering. If you don’t have ODST, it’s available for purchase from the Xbox Marketplace for $4.99 USD.

Xbox Game Pass members should note that the ODST Campaign add-on and access to Halo Nightfall are not included with your subscription once MCC arrives on September 1st.

Looking Ahead

This first update is a huge milestone that dramatically improves and enhances MCC – but the team isn’t planning to stop. An oft-requested feature, a Custom Game Browser, is on the agenda as are a variety of additional quality of life improvements and additional fixes (based on both current known issues and new issues that arise after this update is out in the wild). We’ll be monitoring game data and feedback regularly so please let us know what you think!

And yes, when it comes to future features, the team is definitely aware that many, many players are very eager to see Halo: Reach added – we don’t have anything to announce or commit to right now, but it’s on the long list of things the team is constantly evaluating and thinking about for possible future updates.

Whether you're a returning player or jumping in for the first time, we hope you enjoy your time with the updated and improved Master Chief Collection and look forward to hearing your feedback and playing together online. And please help us spread the word, MCC is now avaialble with Xbox Game Pass which makes an incredible amount of Halo content and experiences more accessible than ever before!  

MCC Update Patch Notes & Known Issues (8/27/18)

This update includes numerous new additions, features, improvements and fixes. Here’s a breakdown of the noteworthy changes included in the 8/27 update:

New Features

  • Visual enhancements – up to 4K UHD w/ HDR on an Xbox One X with compatible TV
  • Intelligent Delivery – Customize game component and language installation
  • Offline LAN – Play MCC with minimal latency over a local network

Networking Updates

  • All Matchmade games now run on dedicated servers
  • Updated network transport layer
  • Round-to-round Matchmaking
  • Improved party stability & host migration
  • Updated Ranked Matchmaking logic
  • “Join in progress” for Custom Games
  • Dedicated Server optimizations
  • LAN enabled

Menu & UI Updates

  • Title Screen / update to background video
  • Main Menu UI refresh / vertical design
  • Options refresh / layout update
  • Networking settings
  • Audio settings / main menu volume slider
  • Controller settings
  • Message of the Day (MOTD) update
  • HDR / SDR settings

Global Updates

  • Load time & texture streaming optimizations
  • Campaign playlist / save bug fixes

Bug Fixes

Campaign

  • Fixed crashes when playing various Remix Playlists in Xbox Live co-op
  • Fixed issues with earning Achievements for completing levels in Playlists in Halo: CE & Halo 2
  • Fixed incorrect Mission being displayed as Next Mission in cross-game playlists
  • Competitive Score & Time now correctly reset when Restarting during Playlists
  • Split screen Co-op Framerate improvements throughout Halo 1 & 2
  • Fixed Kills appropriately populating on leaderboards in Campaign missions
  • Fixed time penalty issues when saving and quitting various missions
  • Fixed issues resuming missions from a suspended state
  • Fixed global stats not incrementing properly when completing missions in both singlepayer and co-op
  • Fixed improper scoring calculations and persistence in stat-history
  • Fixed multiple co-op related crashes across all Campaigns
  • Fixed issues displaying duplicate PGCRs when completing a Playlist with Scoring/Timing on

Multiplayer

  • Matched lobbies can now continue playing together after their match ends
  • Players now begin another search instead of being returned to the Main Menu after games
  • Parties are now maintained after changing the Game Session Leader
  • Matchmaking Games no longer continue if entire team quits before a match starts
  • Fixed players being assigned to the wrong teams from roster changes before match starts.
  • Fixed win/loss conditions when an entire team quits in both Halo 3 & Halo 4
  • Improved Betrayal Booting messaging
  • Fixed multiple maps and conditions that caused performance issues for frames rendered
  • Fixed issues with players being unable to join each other
  • Fixed multiple soft locks when joining players in various states
  • Fixed host migration in lobbies and peer-to-peer games
  • Fixed crashes and instances where a soft lock can occur when accepting invites
  • Fixed host being placed in solo game after leaving session
  • Fixed Oddball issues after host quits game
  • Fixed scoring disparity issues when host migration occurs
  • Fixed games not ending appropriately if there is no opposing team on launch of match
  • Fixed PGCR so it now reports correctly for all gametypes
  • Fixed multiple medals not appearing in PGCR appropriately
  • Optimized Voice chat networking to have reduced requirements
  • Fixed various instances where Achievements wouldn’t appropriately unlock
  • Fixed crashes when game is suspended during various MP game scenarios
  • Fixed issues where guests and silver accounts were incorrectly named
  • Fixed soft lock when removing players from parties
  • Fixed silver accounts being able to/unable to matchmake with/without a gold profile signed in
  • Fixed issues where players were kicked out of matchmaking while others in roster continued
  • Fixed issues related to ranks altering after closing the title just after ranking up

Custom Games, Forge, and Films

  • Fixed issue where Xbox One X players would be removed from lobby at end of custom game
  • Revert gametype settings now functions more reliably across all games
  • Fixed several Custom Game stats to now correctly update for sessions where player was a client
  • Enabled Host Migration in Forge for all games
  • Fixed error where Temporary Gametype Files did not always list original author
  • All: Added Settings to Pause Menu in Films for all supported games
  • All: Fixed Dynamic Lighting not rendering in Films of Forge Maps
  • H3: Fixed issue with Forge objects missing when first loading into a Forge Session
  • H3: Adjusted object list window to better reflect Halo 3 assets
  • H3: Adjusted Damage Modifier text to match 360 descriptions
  • H4: Fixed Bumpers & Triggers not swapping correctly
  • Physics have been corrected for multiple Forge related items

Global

  • Correct Player Emblem now displays on Scoreboards in-game
  • Improved Roster refresh & response time
  • Improved Host Migration support throughout supported games
  • Fixed issues with 0’s appearing for Time & Score in Leaderboards
  • Fixed various medals earned not displaying in the PGCR
  • Fixed issue where Guest Player’s 4 controller settings were not respected
  • Fixed various crashes when returning to gameplay after the Xbox is suspended
  • Voice Chat & Team Chat improvements & fixes
  • Improved Leaderboard response time
  • Reorganized Controller Settings Order to place most commonly changed at the top
  • Fixed Error Message telling players they do not have Xbox LIVE Gold during Xbox LIVE service outage conditions
  • Fixed error when a Gold Profile player with a Guest profile on the same console attempts to Join other players from an Invite.
  • Parties now merge more gracefully when another Party’s host accepts an Invite
  • Fixed multiple issues associated with resuming game from suspended state
  • Fixed many different situations that would result in crashes
  • Fixed players getting disconnected from squads in many different situations
  • Fixed various issues caused with multiple controllers connected during and after gameplay
  • Fixed incorrect and/or missing callout for Rosters
  • Fixed issues using ‘Save As’ to create new map variants in Forge not working in all scenarios
  • Fixed sorting of temporary Gametypes
  • Fixed improper hero image displaying in next mission for Campaign playlists
  • Fixed load time increases when local files storage is full
  • Fixed issues where players in parties would lose audio in various loading situations
  • Fixed multiple instances of debug text being present across the title

Halo: CE

  • Fixed being returned to Main Menu after completing a Halo 1 Level in Cross-Game Playlists
  • Various Text & HUD fixes
  • Improved FOV for Split screen
  • Fixed rare mission progress loss when player selects Save & Quit during Halo 1 Playlists
  • Fixed various Halo 1 map weapon spawns not matching Xbox Retail
  • Improved Magnum shot registration issues in networked matches
  • Fixed bullet magnetism being incorrectly applied to teammates in Matchmaking
  • Fixed a Host/Client score discrepancy on PGCR for King of the Hill matches
  • Fixed enemy placement varying when restarting checkpoints
  • Fixed Score & Time UI disappearing if Captain Keyes dies in Truth & Reconciliation
  • Fixed double Halos appearing in Halo: CE Pillar of Autumn outro cinematic

Halo 2

  • Fixed weapon fire rates not matching H2 for original Xbox
  • Beating the Prophet of Regret to death with your fists now grants Campaign Scoring points
  • Fixed FOVs to match original Xbox setting for both single player and split screen
  • Returned original Xbox Connection & Host Migration screens for nostalgia
  • Fixed rare issue with matches starting before all players have joined
  • Fixed Steaktacular medal for H2C Matchmaking
  • Campaign no longer resumes in Legacy graphics if player is set to Remastered graphics
  • H2: Fixed invalid Team Color options appearing as selectable in various custom game modes

Halo 2 Anniversary

  • Enabled Host Migration for H2A Custom Games
  • Fixed Blood Thirsty! Achievement not unlocking when blasted in Matchmaking
  • Fixed issues with Kill Feed not updating for every kill
  • Fixed control mapping for Banshee tricks when using Universal Bump & Jump
  • Fixed Kill camera in Custom Games on large-budget Forge maps
  • Ninja Redux Achievement can now be earned during FFA games
  • Blast Resort gametype now respects player’s Rounds to Win settings in Custom Games
  • Fixed issue with incorrect HUD displaying for clients in Monitor Mode
  • Fixed object misalignment issue when snapping to coordinates
  • Fixed Pause Menu navigation controlling Films menus at the same time
  • Fixed players being taken to the Custom Game menu when exiting Forge sessions
  • Fixed numerous issues with Halo 2 Anniversary Campaign Co-op

Halo 3

  • Fixed Halo 3 default Gamma/Contrast settings
  • Improved lighting bloom to better reflect the Xbox 360 version’s presentation
  • Re-ordered Custom Gametypes so Slayer appears first
  • Guerilla Achievement unlock conditions improved
  • King of Crows Achievement unlock conditions improved
  • Who Needs Them? Achievement unlock conditions improved
  • Reduced time for post-credit cinematics to play after completing final mission
  • Fixed issues with Suicide Penalty not applying in certain gametypes
  • Fixed several option descriptions to match Xbox 360 text in custom games

Halo 4

  • Fixed incorrect button prompt on screen during final Didact quick time event
  • Weapon Skins can now be selected independently per loadout
  • Fixed bullet refunding issues when playing matches on dedicated servers
  • Adjusted default Gamma settings to better match original presentation
  • Fixed Tutorial prompts for Mantis melee button for various control layouts
  • Fixed grenade button prompt during final Didact encounter
  • Corrected Score values for various vehicles (Phantoms, Pelicans)
  • Fixed stereo playback for various language audio
  • Improved rubber banding during Broadsword sequence for co-op
  • Fixed rare respawn issue on Ravine
  • Various Achievement unlock condition improvements
  • SPOPS: Skulls now have names & descriptions displayed in menu

ODST

  • Theater Improvements

Known Issues

The team is aware of and actively working on/investigating the following issues for future MCC updates: 

  • Campaign and playlist progress counters may read as 0s across the board on initial launch
  • Intelligent Delivery prioritization can be lost if console enters Connected Standby during install
  • Halo 4 Forge objects exposed to the global light source may appear incorrectly
  • Some career stats do not update until the title is relaunched
  • Corrupted installation can occur through Intelligent Delivery installation
  • Aim sensitivity feels faster in update compared to previous MCC retail
  • Players idling in match are not always automatically removed from the game
  • Elites are not dual wielding in various Campaign missions
  • Players with high ping times may be unable to find a game
  • Objects will pop-in during the Halo 4 Campaign
  • Players can go out-of-sync when moving from mission to mission in Halo 2 co-op Campaign when there is an original Xbox One hosting and an Xbox One X client
  • Players may need to reacquire previously collected ODST audio logs before receiving Achievements related to them

Please keep an eye on the MCC Trello Board  for the latest list of Known Issues and feedback areas that are under investigation by the team. In some cases, like “Corrupted Installation”, we have additional details to help troubleshoot and work around the problem should you encounter this rare issue.

If you encounter a bug or issue, please let us know in the MCC forums here on Halo Waypoint.

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