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November Sneak Peek

Halo Community Update

November Sneak Peek

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Over the past week, we’ve been playing with you, reviewing feedback as we tune existing experiences, and also preparing to deliver new ones. Today, we’ll talk about recent and upcoming game updates, as well as brand new content that will soon be on the way. Welcome to the weekly update, where we’ll talk about all of this and more.

Post Launch Carnage Report

Halo Community Update

Post Launch Carnage Report

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On Monday night, we joined together in a celebration that only Halo fans can understand. Whether you had Halo 5: Guardians pre-installed at home or went to a nearby store to pick up your copy on release night, you could likely feel a particular excitement in the air, and we hope that excitement resulted in an all-night (or day, depending on where you might call home) session of campaign, multiplayer, or a perfectly balanced mix of the two.

Prepare to Launch

Halo Community Update

Prepare to Launch

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It’s a busy June morning in downtown Los Angeles. As expected, exit 20B on I-110 Southbound is an absolute mess, and as a sea of cameramen and camerawomen litter the streets – including the exit ramp itself – in an effort to get inside the Galen Center, host of the E3 2013 Xbox Media Briefing. bs angel, myself, and a small crew of 343’ers put up with the traffic for a bit, but eventually ditch our cab and join the on-foot procession down the exit ramp to attend the festivities as onlookers. We...

Multiplayer Merits

Halo Community Update

Multiplayer Merits

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Over the past week, you’ve gotten your eyes on the launch trailer for Halo 5: Guardians, learned about playlists and API support, received orders for launch night, and perhaps started to create a digital to-do list with the reveal of upcoming achievements. But, with just 11 days until launch, that’s not all. Earlier today, Josh Holmes, with the help of the multiplayer team, detailed new info about Halo 5’s Competitive Skill Rating (CSR), Seasons, matchmaking, and the almighty banhammer. Below...

Achievements Revealed

Halo 5: Guardians

Achievements Revealed

By 343 Industries -

Since the Xbox 360 era, Xbox Live Achievements have provided an extra bit of joy for players of all walks, from those who loved to attempt the impossible, to others who enjoyed a stroll off the beaten path. For those Xbox players that measure their moments from bleep to bloop, we’re excited to unveil the next era of Gamerscore-garnering with the official Achievement list for Halo 5: Guardians. Needless to say, in order to underpin your next Halo experience with Xbox Live’s simple symphony of...

Forging Ahead

Halo Community Update

Forging Ahead

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This week, you learned more of what’s to come in Halo 5: Guardians, and saw new sneak peeks at Halo: The Fall of Reach. You’ve listened as Maya’s situation rapidly escalated from bad to worse in the latest episode of Hunt the Truth. You’ve joined us in the celebration that Halo 5 has gone gold, which means that everything is just beginning. Not just for you, but for us as well. This week, we’ll take a closer look at Halo: The Fall of Reach – The Animated Series, more new Forge tricks, the...

Off to a Running Start

Halo Community Update

Off to a Running Start

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Gameplay preview tours from across the world have concluded, and you’ve been on the receiving end of a healthy drop of brand-new Halo 5: Guardians content over the past few days. You’ve seen a look at new cinematics, Campaign gameplay, developer interviews, and just today, a sizeable amount of Arena goodness, with brand-new multiplayer gameplay. We hope that you like what you’ve seen so far, and whether the footage makes the wait shorter or longer, that you’re excited to play in just over...

[Behind] Enemy Lines

Halo Community Update

[Behind] Enemy Lines

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Gameplay preview tours from across the world have concluded, and you’ve been on the receiving end of a healthy drop of brand-new Halo 5: Guardians content over the past few days. You’ve seen a look at new cinematics, Campaign gameplay, developer interviews, and just today, a sizeable amount of Arena goodness, with brand-new multiplayer gameplay. We hope that you like what you’ve seen so far, and whether the footage makes the wait shorter or longer, that you’re excited to play in just over...

Required Reading

Halo Community Update

Required Reading

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Yesterday evening, we gave you a closer look at the REQ System in Halo 5: Guardians. Josh told of inspiration for the new system, and you saw, for the first time, new assassinations such as Back Breaker, new weapon skins like the Bracer Magnum, Mythic items such as the updated version of the battle-proven Mjolnir ODST helmet, Helljumper, plus Linda’s storied Sniper Rifle, Nornfang, and more. You’ve gotten a small glimpse into what the REQ system holds, and more is on the way in the few weeks...

Level Best

Halo Community Update

Level Best

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As we quickly approach the month of October, much Halo goodness lies ahead. In the coming weeks, we’ll detail new features, including ones you haven’t yet seen. We’ll talk about Halo 5: Guardians playlists and game modes, and much more. You’ll see more sneak peeks at the story of Halo 5, as well as things like the REQ System, Spartan customization, and much more. We know you’re anxiously awaiting these details, and they will come in due time. Before we move on, I wanted to extend a special...

Rigged

Halo Community Update

Rigged

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Hello friends! PAX Prime is upon us, which means that we’ve got long days and long nights ahead, and hope to spend many of them with many of you. Due to the holiday weekend, we’ve got a quick update this week, but we’ll talk about a new Halo 5 Arena map, the latest MCC playlist update, and more.

Warzone at Pax Prime and Halo: Master Chief Collection Updates

Halo Community Update

Warzone at Pax Prime and Halo: Master Chief Collection Updates

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With less than 10 weeks until the launch of Halo 5: Guardians, teams across the studio are working hard to put the final polish on maps, levels, animations, UI, and plenty more. Final decisions are being made on game settings, sandbox balance, and more. Personally, I walk around the studio (appearing as if I’m searching for something or someone very important), peeking over desks, and getting way too excited about things like new armor, Forge tools, and more yet-to-be-revealed goodness.

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