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  1. Kinda disappointed that there's no AA range buff. Not sure I'd be able to convince my friends to try playing again if they felt triple air spam is still the late game strategy of choice.

  2. Serena's frost turrets are great against Goliath rushes and cryo Siege Turrets. Anders gets shields and Siege Turret Sentinels. Obviously the life steal helps a lot, but putting 2 Leader Points for a 60 supply per standard turret discount, that...

  3. I agree, though I can understand the turrets. It'd make Johnson a little too strong against rushes, and as is he can easily fend off rushes with a few bunkers inhabited by those same marines. Though I think it applies to the same rules around other...

  4. Honestly I don't see why Johnson needs a buff aside from his siege turret drop (Not enough payout compared to other turret drops, even when used properly). IMO, he's the most balanced leader I've played to date, with counters to...

  5. Is it just me or should air movement around a base be very limited and the damage it does to bases core air be nerfed a lot it’s rediculous when air just rotated faster than everything around your base I suggested increasing AA range so that base...

  6. Johnson Bunkers

    Halo Wars Series - Posted By AYF 001 On

    Something I had suggested in the past that could make Bunker more viable late-game would be Remote Sensors giving more range to mech units and units garrisoned inside Bunkers. This double range buff would allow Cyclops/Johnson inside bunkers to defend...

  7. Johnson Bunkers

    Halo Wars Series - Posted By AYF 001 On

    Johnson isn't a major balance issue, because there are other, more dire things happening at the moment. However, Avery has consistently been underwhelming, although he has definitely come a long way. At present, I think his mechs are fine. They do...

  8. the range is NOT something that needs to be buffed. You have to move your AA so that it is just in range of the air and constantly run away when the air chases. Doing this around a base is even easier then in the open because of the air not flying over...

  9. Current State of Air

    Halo Wars Series - Posted By AYF 001 On

    I did some testing last week, and as I mentioned in my post then, AA has a very difficult time engaging air if they are both on different sides of a base. If AA received a 50-66% range buff, you could position them behind your base and have them attack...

  10. I'm not a fan of Colony getting Teleport. I feel like Living Barrier should be a double-edged sword: you can prevent opponents from closing in on you, but your ground forces (minus Reavers) are stuck behind it as well. A Colony vs Colony battle...

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