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  1. It creates a sort of problem narratively as now you always need a reason for these characters to be together, and it doesn't necessarily allow for more lonely, darker, and explorative parts of the campaign that we see in the previous games Hit the...

  2. Locke or Arbiter

    Halo Infinite - Posted By AttilaTheNvn On

    His body is the same as it’s always been it’s the armor It's absolutely NOT the same, look again. It's not even an opinion, because it was confirmed that his phenotype was "wrong" in H5. He's incorrectly portrayed as a...

  3. As long as we get to play as the classic H2/H3 Elite phenotypes, I'd be content with even the default Combat harness from H3.

  4. Considering Zeta Halo has all but been confirmed, I feel like the Flood is really likely to at least make some sort of appearance. As the "birthplace" of the Primordial, and its relation to Mendicant Bias, I feel like the...

  5. But I don't want an obligatory squad like in Halo 5. I think H3 absolutely nailed co-op, in that regard. If you play it solo, you're largely alone as Chief for a lot of the campaign, with Arby popping in and out. But in co-op, you also get...

  6. BIG HOPES: -The Flood. -Playable Elites (playable across all modes like H2/H3, not like Reach). -Reach-style customization. -Classic mobility mechanics / Reduced Spartan Abilities -Less focus on the "High Fantasy" Forerunner/Promethean subplot...

  7. I didn't realize this was the 'Halo: Tumblr Evolved' forum. But, overlooking the "inclusionary" nonsense, did OP not play Reach? It already showcased both disabled (Kat) and Asian (Jun) Spartans, so that part of the argument goes...

  8. If the rumours are true, and we're getting a separate campaign and multiplayer Wait, what? Since when is that a rumor?

  9. BUT! If they want to cater to EVERYONE, they should add a size feature which allows you to play as a tall elite (only allowed in casual, invasion, and customs), or a smaller elite, same size as Spartans (usable everywhere else). The only real reason...

  10. They simply add to the mechanics that are already there, and removing them is simply a regressive choice whether you're for or against. I couldn't disagree, more. What mechanics do they "add to," then? And reverting to a proven formula...

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