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  1. Blue team is probably there for the AI chip The containment device anyways it has something to do with stopping Cortana is my guess sense it’s castle base.

  2. The problem is more which mystrries are there. At first, the Halo series was full of mystery and vastness in it's games. Now the covenant is fully explained (for no reason, we were fine with what we had in Halo 1-3) the flood are explained (also...

  3. One of my dream ideas I wanted to happen for a Halo game Picture this a survival like horror game set on high charity during the flood outbreak maybe you’re A marine trying to get out of high charity as the flood start infecting the whole city I...

  4. Word of advice, OP: when people disagree with you or don’t share your opinion, don’t take it so personally. It isn’t a slight against you. Everyone is entitled to their own opinion, and allowed to express it (so long as they follow the...

  5. I can care less about how long the total cinematics will add up; I just want them to be interesting. I don’t know what to say giving me this high and mighty stuff Why are you even posting then?

  6. Honestly the best thing for halo cinematics is to increase the quality of the cinematics themselves. As for the actual length of the cinematics they just need to be long enough to convey the point of the story. You know I’m just asking how much...

  7. I don't really see how the total length of cinematics is in any way a meaningful metric to consider. The cinematics should be as long as is needed to convey the given scenes while fitting the pacing of the game. If a cinematic only needs half a...

  8. I don't really see how the total length of cinematics is in any way a meaningful metric to consider. The cinematics should be as long as is needed to convey the given scenes while fitting the pacing of the game. If a cinematic only needs half a...

  9. I don't really see how the total length of cinematics is in any way a meaningful metric to consider. The cinematics should be as long as is needed to convey the given scenes while fitting the pacing of the game. If a cinematic only needs half a...

  10. I don't really see how the total length of cinematics is in any way a meaningful metric to consider. The cinematics should be as long as is needed to convey the given scenes while fitting the pacing of the game. If a cinematic only needs half a...

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