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  1. But back to the topic just because someone says something doesn’t always mean they will keep to it. Plus, they said that same thing in Halo 4 videos as well and the only problem is the communities are different in many ways. So, what they should be...

  2. I skimmed through the text, but I think it's basically what I had in mind for evolving Halo while still retaining a majority of the classic formula: Halo Reach, but with Armor Abilities as map pickups while including H3 Equipment. I like the idea...

  3. In regard to the HUD code, isn't RUN kind of the opposite of SPRINT? I mean, running is what Spartans have always done in the classic Halo games. If the VISR codenamed something like ''SPR'' or ''SPT'' then it would...

  4. Personally, I'd handle Armor/Spartan Abilities similarly to Reach MLG and place them as map pickups with a time-based respawn system and semi-limited usage, and just design the maps around no abilities. This kind of kills two birds with one stone, I...

  5. Armor abilities as map pickups. Only because of Custom Game modes kind of lacking variety in Halo 5.

  6. Any way this version of sprint is implemented (where it's some sort of universal chargable) will punish players with poor performance. [...] Either let everyone have the advantage, or let them fight for a limited amount of it. I'd rather have...

  7. Would Sprint be okay if you picked up items on the ground that charged your Sprint? Not as long as sprint still disables shooting. Other than that, you're describing speed boost: An item you pick up that lets you go faster. So I don't really...

  8. I have no idea how forge will be in halo infinite but you NEED to add the ability to add custom AI enemies there would be nothing more fun to create a map with enemies for players to kill or be helped by to finish an objectives or patrol etc the list is...

  9. I have no idea how forge will be in halo infinite but you NEED to add the ability to add custom AI enemies there would be nothing more fun to create a map with enemies for players to kill or be helped by to finish an objectives or patrol etc the list is...

  10. Only as map pickups. AAs on spawn are much better suited for campaign set pieces and Custom Games rather than the original trilogy's multiplayer design. It'd be better if Equipment and AAs were back and rebalanced and reworked to suit the...

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