Search

  1. 1
  2. ...
  3. 2
  4. 3
  5. ...

Forums


  1. Armor abilities as map pickups. Only because of Custom Game modes kind of lacking variety in Halo 5.

  2. Any way this version of sprint is implemented (where it's some sort of universal chargable) will punish players with poor performance. [...] Either let everyone have the advantage, or let them fight for a limited amount of it. I'd rather have...

  3. Would Sprint be okay if you picked up items on the ground that charged your Sprint? Not as long as sprint still disables shooting. Other than that, you're describing speed boost: An item you pick up that lets you go faster. So I don't really...

  4. I have no idea how forge will be in halo infinite but you NEED to add the ability to add custom AI enemies there would be nothing more fun to create a map with enemies for players to kill or be helped by to finish an objectives or patrol etc the list is...

  5. I have no idea how forge will be in halo infinite but you NEED to add the ability to add custom AI enemies there would be nothing more fun to create a map with enemies for players to kill or be helped by to finish an objectives or patrol etc the list is...

  6. Only as map pickups. AAs on spawn are much better suited for campaign set pieces and Custom Games rather than the original trilogy's multiplayer design. It'd be better if Equipment and AAs were back and rebalanced and reworked to suit the...

  7. I think they're pretty much essential to keep Custom Games alive. In Halo 5, we don't really see any new custom game modes outside of Forge creations. If Armor Abilities and Equipment came back, and were upgraded a little bit to take in Halo...

  8. I don't want them to take anything other than Halo Reach as a starting point for building the game in terms of gameplay and feature design. Pretty sure that's what h4 did and a number of fans weren't too fond of that I know, but...

  9. I don't want them to take anything other than Halo Reach as a starting point for building the game in terms of gameplay and feature design.

  10. What do you all think the title represents? Personally, I think it's a return-to-form for the series, where everything is modular and isn't required to have fun. Basically everything good about Reach, and every other Halo game, on crack. Deep...

  1. 1
  2. ...
  3. 2
  4. 3
  5. ...