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  1. There was a season reset

  2. It makes no sense to have power as a continually accumulating resource. I much preferred the first halo wars when all you had to do is build 4 rectors and your supplies were used for units and upgrades. Why was this changed? Do people actually enjoy this...

  3. I would just like to imagine how mad the casual community would be if anti air units required multiple upgrades before they were viable. And once again TECH LEVEL IS A THING IN HW2, it's tied to your base level instead of reactors but yes tech is...

  4. I would just like to imagine how mad the casual community would be if anti air units required multiple upgrades before they were viable. And once again TECH LEVEL IS A THING IN HW2, it's tied to your base level instead of reactors but yes tech is...

  5. I would just like to imagine how mad the casual community would be if anti air units required multiple upgrades before they were viable. And once again TECH LEVEL IS A THING IN HW2, it's tied to your base level instead of reactors but yes tech is...

  6. With reactors you went down in tech for losing them. In halo wars 2 your power is just decreased if you lose one. Halo wars 1 I guess was fun but from my understanding was completely imbalanced. compared to halo wars 2 which gets closer and closer to...

  7. Pretty sure they're in the mod.

  8. It makes no sense to have power as a continually accumulating resource. I much preferred the first halo wars when all you had to do is build 4 rectors and your supplies were used for units and upgrades. Why was this changed? Do people actually enjoy this...

  9. If you play a teams playlist you need to play as a team, if you're losing players you've lost as a team.

  10. Those colony stompy boiz are pretty great for getting up to diamond/low onyx.

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