Search

  1. 1
  2. ...
  3. 2
  4. 3
  5. ...

Forums


  1. Wow... this debate is still ongoing? Fact is, "advanced" movement mechanics (like sprint) and "new" abilities (like the grapple hook) will kill Halo. This isn't up for debate -- we've seen what happens when sprint and new...

  2. Wow... this debate is still ongoing? Fact is, "advanced" movement mechanics (like sprint) and "new" abilities (like the grapple hook) will kill Halo. This isn't up for debate -- we've seen what happens when sprint and new...

  3. Well the season 6 update for mcc just reinforces why halo doesn’t need sprint just increase the fov in video settings it feels soooo much better now FOV is good for field of view and the impression of moving faster, but it does not factually make...

  4. if a 5% speed difference after a 4 second of buildup is a negligable escape advantage on the pit. thats within reaction time errors ath that fight scenario scale. 100 vs. 105 across all of valhalla amount to two perfect killtimes in difference. Maybe...

  5. turning around to start running will not make you start sprinting. the speedup only starts after a few seconds, which is below the average kill time. so giving chase is no issue. [...]the swaying animation starts after 2 seconds, speeding up starts after...

  6. having running not bound to a button and without recovery frames means it can be tiny in effect. Not really. As it exists now, if I (or anyone) don't want to Sprint, I simply don't "click-up" to Sprint. In this regard it is...

  7. I'm pro dual wielding since reach. it can be balanced too. ruby's rebalance ideas are great as a startring point, although i would add a base red reticule range reduction. weapons without spread (beam weapons, melee weapons) get an extra red...

  8. having running not bound to a button and without recovery frames means it can be tiny in effect. a button press sets expectations for significant impact once the button is pressed, or it feels off. the no shooting limitation could be dropped, but this...

  9. Turning around and running. Except nobody is stupid enough to run straight away from their attacker at 180°, while still staying in line of sight. If that were the case, sprint wouldn't be a "get out of jail free" card in the first place...

  10. i'm in the classic movement camp. I also think that the speed buildup solution for long forward travel is a good solution and actualy benefitial to gameplay. this speedup should be single digit percent only. it should only apply when not firing to...

  1. 1
  2. ...
  3. 2
  4. 3
  5. ...