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  1. 1) More Maps, including maps from Halo Wars 1 (Fort Deen, Docks, Blood Gulch) 2) Custom Leader would be awesome! Leaders that could choose from you all available leader powers, hero & custom units etc... Make them playable in firefight and custom...

  2. Yap Yap is an awesome leader! Cannon fodder units are free! "Please don't shoot me" leader power saves me in most every game. Can be upgraded so you get more than 20 seconds to respond to a surprise attack on your base. People are SLEEPING...

  3. I love Yap Yap! Cannon fodder can overwhelm and neutralize strong hero units like Commander Jerome. Please don't shoot me is a tactical godsend, makes it basically impossible for the enemy to sneak up on you and destroy your main.

  4. I love the character and recently I've been trying to develop a good strategy for him. Does anyone have any tips on how to succeed playing as him? Are phantoms worth the effort? In what situations can I really take advantage of stasis abilities?

  5. I get bored of playing the same leader over and over, I try to diversify. I really like Cutter because the infantry perk makes him very strong in the early game. Forge's passive power is also great!

  6. the statistics displayed at the end of the game are totally inconsistent with the stats on Halo Waypoint with respect to units killed and units built. I suspect Waypoint has the more accurate numbers, the game itself seems to count the destruction of...

  7. Snipers, especially when upgraded just Do so much nore than elite rangers. They literally one or two shot infantry and when upgraded they can stun AND they dnt miss... Rangers hit way weaker and don't have any upgrades to increase their damage or...

  8. To me kinsano's most glaring issue is that inferno is just absolutely nuts OP. That's a relatively simple fix. Jackrabbit rushes are easily beat back by turrets and marines w/ grenades

  9. not to mention, wolverines and reavers are very costly. the amount of energy required to pump them out means players must divert energy from upgrades in their armory/war council, which gives the opponent who employs air power yet another advantage no...

  10. Also the rock paper scissors dynamic was not properly rolled out in HW1. No one really built marines or grunts as a soft counter to air. Now, just 5 or 6 marines can take down a vulture easily.

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