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  1. I think one of the issues in this classic to non-classic Halo debate is the usage of the word classic and the under usage of adequate descriptions. OP, you've made a good point in saying the return to classic formula doesn't mean a return to an...

  2. Gamescom 2018?

    Halo Infinite - Posted By LoxtonA01 On

    Regardless of how long it will be until the game is actually complete and being released, I can't help but think they'd be crazy not to start some kind of marketing cycle to bridge their announcement hype to the actual release time. Some kind of...

  3. Gamescom 2018?

    Halo Infinite - Posted By LoxtonA01 On

    Regardless of how long it will be until the game is actually complete and being released, I can't help but think they'd be crazy not to start some kind of marketing cycle to bridge their announcement hype to the actual release time. Some kind of...

  4. I really feel like 343i should take some inspiration from the map design in Star Wars Battlefront II. Each map (I know these are all scaled to the speed and what-not of the ingame characters) has sections of the map all the way through where it's...

  5. i really dont understand why everyone loves the old mechanics... games need to freaking evolve... What is "evolve" in this case? Going back to old mechanics doesn't sound like a problem, otherwise you'd have a problem with Halo...

  6. i really dont understand why everyone loves the old mechanics... games need to freaking evolve... What is "evolve" in this case? Going back to old mechanics doesn't sound like a problem, otherwise you'd have a problem with Halo...

  7. Halo: Infinite needs some kind of terminal of ONI footage that you can watch/read in a similar way to like in Mass Effect 2 on the shadow broker ship (I think I'm thinking of the right bit...). Hell, if Halo 5 had that kind of thing then they could...

  8. Halo: Infinite needs some kind of terminal of ONI footage that you can watch/read in a similar way to like in Mass Effect 2 on the shadow broker ship (I think I'm thinking of the right bit...). Hell, if Halo 5 had that kind of thing then they could...

  9. Using the word heartfelt in there is unfortunately very true, OP. Halo 1 through 4 were all heartfelt stories with elements of vulnerability in John, even with his more blank character in 1-3, that made us as viewers feel more for him. Then in Halo...

  10. Pretty sure every Halo game cost more to develop than its predecessor. Stands to reason that Infinite will cost more to develop than Halo 5, especially considering that development of the Slipspace Engine coincides with development of Halo Infinite. Not...

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