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  1. Yeah, I've wanted this since the MCC launched. A little mixer where we can control the levels of music, sfx, & dialog. I can barely hear Cortana & Spark throughout most of CE. Let me tweak that noise.

  2. MCC HALO GAME: Halo: Combat Evolved Anniversary FEEDBACK: Having the Classic and Anniversary sounds switch with the graphics (as they do in Halo 2 Anniversary) is awesome. And the audio balancing is on point, not as jarring as it is in H2A. I wasn't...

  3. This season will release on the day of my birthday. Great timing. I really do hope that Season 7 will be something different than Halo 3 or a Halo Reach Season. I really want to see new content for Halo 2 Anniversary. There is none, the new season is all...

  4. I don't equate that to the flood... but this on the other hand.... ^This,the Piano sounds are sounding much more like Flood.The sound OP is pointing out is likely wildlife,it is the sound from Tasmanian Devil like they wrote in the post. Imagine...

  5. Halo 5's sandbox was perfect for a while, then they messed it up. I pretty much stopped playing Arena in any serious capacity after I realized the magnum could wreck the BR. Might as well have just balanced the game based off Cursed Halo's...

  6. No prometheans?

    Halo Infinite - Posted By MrMartini85 On

    I hope that if they return, they are more fun to fight, more enjoyable and more satisfying to kill than in Halo 4 (the halo I am playing this days) I hope Watchers stop running away so annoyingly and get way less health. They are the single least...

  7. After listening to the BR sample as well as seeing the devs refer to the wider spacing for cleanliness, I am thinking that many people will find it frustrating to use the BR. In H5, the initial nerf resulted in the three bullets in each burst being less...

  8. After listening to the BR sample as well as seeing the devs refer to the wider spacing for cleanliness, I am thinking that many people will find it frustrating to use the BR. In H5, the initial nerf resulted in the three bullets in each burst being less...

  9. I'm glad they're allowing for more dynamic audio. Somewhere buried in these forums is a post I made a couple of years ago detailing my theory on why Marty's mixing sounded so much more organic and natural while 343's sounded huge, beefy...

  10. Wait ... since it's been centered in CE all along, will setting it to "centered" lower it in CE, or will they change CE to match the rest of the games, or will each game be adjustable independently? 🤔 EDIT: nevermind, found it...

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