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  1. Please add Blood Gulch to the 4v4 CTF map options. We are now 4+ years into this game and it is still relatively impossible to play the most popular game type in CE history.

  2. MCC September Update - 9/20/2018 "Adding updated CTF variant for Blood Gulch" MCC HALO GAME: Halo CE ISSUE/FEEDBACK: Blood Gulch is entirely removed from Halo CE (4v4) matchmaking. Please add Halo CE Blood Gulch to 4v4 matchmaking. REPRO...

  3. The match composer is great in theory but for CE it is still pulling the gametypes from the old playlist that wasnt very good at all. For instance, I composed CE/8 players/CTF and got Derelict with pistol and plasma pistols to start and 0 grenades. I...

  4. Anybody in this thread doing the MCC Insider Match Composer testing right now? We can all choose16 player / Halo CE / CTF and hopefully we will get blood gulch... Hopefully will be on later tonight(9 est) with at least a party of 4 trying to play...

  5. Please add Blood Gulch CTF back to the HCE team arena playlist. Or at least make it playable on 8 players CE CTF in the match composer

  6. You do know that CE PC is still a thing? A lot of servers used to be BG 24/7 back in the day and I'm sure that there are still a few left today. With the match composer you'll be able to play CTF BTB Halo 1 all day, and I'd say that's...

  7. anywhere i can see what the current maps and gametypes are for this playlist? Just want to see if I should even bother trying to play this weekend.

  8. The playlist and settings are still a disaster. I'm curious about how much the people in charge of this list actually played the game. Im guessing very little if at all. :(

  9. So maybe a shadow ranking ha. Keep it unranked but in the background 343 should keep track of it to better match skill types.

  10. Disagree here BG is the only big map that can work on 4 vs 4, all the other big maps need at least 14 people to be playable. This is someone coming from 2000 hours in the MCC, hundreds of hours on the PC version and OG Xbox Version. We didn't even...

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