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  1. 1. insults in INGAME CHAT (never heard of a ingame chat in Halo ... why add it?) without any consequences 2. Playing against your own team - I can carry flags out of my team's collection area (?), I can take objectives and hide/run away with them...

  2. Halo: Sprint Evolved?

    Halo Infinite - Posted By Naqser On

    . Why should moving around, and only in a forward direction, be something that should have an inherent risk to it?-Naqser The primary reason was to illustrate why risk/balancing is needed for offensive mechanics. If you're question was relavant to...

  3. Halo: Sprint Evolved?

    Halo Infinite - Posted By Naqser On

    . Why should moving around, and only in a forward direction, be something that should have an inherent risk to it?-Naqser Another argument is: Why introduce a mechanic and then just nerf it? Ergo not introduce it at all. This is assuming that sprint is...

  4. Halo: Sprint Evolved?

    Halo Infinite - Posted By Naqser On

    Risk vs reward. Sprint is pretty much the only mechanic which gets this much risk, and with each iteration more risk, added ontop of it with a marginally smaller and smaller reward. Also quite interesting that Risk reward is so often cited as being an...

  5. Halo: Sprint Evolved?

    Halo Infinite - Posted By Naqser On

    The issue appears to be that it is just that... MY point of reference. To buff something is to make it more powerful and to nerf something is to make it less powerful? Every facet of the game sits somewhere between it's minimum and maximum power...

  6. Halo: Sprint Evolved?

    Halo Infinite - Posted By Naqser On

    And so on... we're still using the same terms to mean basically the same thing? The issue is your point of reference. Every facet of the game is 'nerfed'. Jumping could take you from one end of the map to the other, grenades could be...

  7. Halo: Sprint Evolved?

    Halo Infinite - Posted By Naqser On

    The reference point for if something is nerfed/buffed isn't how powerful/worthless something potentially can be. Perhaps we are on a different wavelength here. For any facet of the game's sandbox you have a range from 0% (useless) to 100% (God...

  8. Halo: Sprint Evolved?

    Halo Infinite - Posted By Naqser On

    Every facet of the game is 'nerfed'. Jumping could take you from one end of the map to the other, grenades could be mini-nukes that wiped out the entire enemy base, pistol shots could be insta-kills. Every thing in the sand box is effectively...

  9. It is so friggin simple and I don't get why people don't get that the decline in active player numbers in halo games started already with the poor release of the xbox one - something 343i couldn't help with. So, how exactly did the Xbox...

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