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  1. In terms of mechanics with respect to multiplayer... I'd really prefer it if gameplay mechanics were kept relatively simple, with more advanced options based on player ingenuity instead of additional buttons. Case and point, grenade jumps instead of...

  2. I can't imagine they don't. Keep in mind, H5 supposedly uses MS azure datacenters for it's "dedicated servers". In other words, bringing down every physical box at once to perform maintenance probably isn't necessary.

  3. To clarify my earlier comment, I find predicting player movement in H5 is often pointless due in large part to SA's and map design. This is the case for two reasons. One, players have too many ways to alter their speed. They can use any combination...

  4. Once you add mechanics that stack together, (sprint/slide/thruster/pound/charge) you lose all efficient predictability in regards to timing, You make claims such as this, but you don't back them up. You constantly claim that Spartan Abilities make...

  5. What do game engines do exactly and what specific things in Halo are directly effected by it? Just wondering From my limited understanding it's the framework used for designing the game. Think of it like a creation/development kit, providing the...

  6. I remember seeing the Halo 5 fastest TTKs on Reddit once. The Magnum performed almost as well as the BR and DMR. If the BR and DMR are supposed to be on map pickups, therefore ensuring a low number of then in the match, then the Halo 5 Magnum serves its...

  7. Hmm, i'd say the H5 magnum is in a good spot as well. It's competitive with the rest of the standard weapons in the sandbox for the most part. The only time it significantly falls behind other standard weapons is when facing the two dominant CQC...

  8. Witcher 3 lately TBH. Bit of Skyrim... though W3 knocked the Skyrim experience down a peg (and, well, everything else to some extent). Decided to take a break from H5 for a bit.

  9. Short answer, sort of but not really. In CQC the SMG/SR are objectively superior weapons. Once you hit the range where these two weapons experience a rapid drop off in value I feel you're at the point where a precision is a superior option to the...

  10. In regards to aim sensitivity, keep in mind the two turn aim system already allows a relatively fast crosshair response when turning, even with a low/moderate sensitivity setting. This turn speed is where fast response is necessary, such as when...

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