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  1. The MCC should be as faithful to the original games as possible, and Halo:CE has audible hit markers. I was disappointed with H2A's grenade indicators. Halo PC had audible hit markers, the original did not.

  2. Let me crank that draw distance up!

  3. I've been seeing alot of people complain about the MCC being an unfinished product or a broken game. MCC works just fine and there's nothing wrong with the campaigns, multiplayer, performance, or gameplay. I've been playing MCC on Xbox as...

  4. I've been seeing alot of people complain about the MCC being an unfinished product or a broken game. MCC works just fine and there's nothing wrong with the campaigns, multiplayer, performance, or gameplay. I've been playing MCC on Xbox as...

  5. Halo 3 PC BR Bullet Velocity TestLook at that, two random dudes just fixed a known issue in Halo 3 MCC that's been there since almost 6 years, and 343 haven't figured out yet or are reluctant to implement? How can we be able to give them credit...

  6. Playing on US servers from the UK is awful, you can see the shots hit but do no damage.

  7. The following should be mandatory viewing at 343i showing the bad H3 hit registration, light years behind legacy. https://www.youtube.com/watch?v=I4jTsS_otY4 Latency makes the situation awful. Legacy H3 had compensation for latency, with MCC it's...

  8. As usual, the defenders get it wrong. https://www.youtube.com/watch?v=I4jTsS_otY4 This has been a problem for many years now and it's coming to PC as well. Halo 3's shot registration is just awful, on LAN and online as well and 343 hasn't...

  9. The hit registration really is awful, especially when you play on US servers from Europe. I'm no way near as good as I was 10 years ago, but I know from playing Reach that I'm still decent at Halo. My BR feels like I'm firing blanks, I can...

  10. After Flights

    Halo Insider - Posted By Photolysis On

    No you don't keep anything, the code is deactivated.

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