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  1. My skill is fine. The problem is even with wins (which they've said is primary in regards to moving up or down) are broken. I've played plenty of games going positives which wins that I "shouldn't" have won and get almost nothing...

  2. I actually found MMR data in the Halo servers, but I don't know how to interpret it...yet... Wait, whaaaaat? That's very interesting, are you sure you found MMR? Are you using the Halo 5 API (at https://developer.haloapi.com/)? I worked a...

  3. BxRAD how do you calculate power ranking for this database? I'm curious. Now if only zaedynfel would allow lookup of MMR for social playlists, you could populate the database with MMR as well. Here's looking at you, Dr. Josh...

  4. RIP WZ Assault... :...( such a fun playlist, very sad it's gone. I used to grind that -Yoink-.

  5. Hi Josh, It sounds like MMR adjustments in TS2 are dependent on: (primary) win/loss fact and the average MMR of the two teams - i.e. if you win a game you weren't supposed to win, your MMR will jump. (secondary) KPM and DPM relative to the MMRs...

  6. This Roy/Flamesword clinic on stream is why /min rates should not be used in Halo MMR. Slow and steady. H5 4v4 plays NOTHING like H3 2v2. Different universe entirely.

  7. Yeah, I see the potential for 6v6. Just have to make sure it works with the maps. Here's why: One of the key indicators of how well a Playlist will retain its players is how many Kills Per Minute (KPM) players have on average at each skill level...

  8. Hi Josh, I notice Warlords is back as a playlist option, but I don't think I saw any posts or updates about it. Did I miss a post? Can you offer any thoughts about the idea here? Just curious because it seems like most parties would still just...

  9. I personally like the idea of the new CSR system that tries to have CSR converge to MMR quickly, but not keep creeping up further, because I like the idea that CSR ranks are actually accurate skill representations. So I have no complaints at the moment...

  10. I personally like the idea of the new CSR system that tries to have CSR converge to MMR quickly, but not keep creeping up further, because I like the idea that CSR ranks are actually accurate skill representations. So I have no complaints at the moment...

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