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  1. The map is good overall but around the teleport exits makes the base near there too vulnerable to mass attack especially in early game by jump pack brutes. I have two options to possibly solve it. The first option is something unique like a one turret...

  2. I don't agree with eradication that seems to be unique to the campaign and to the story and should still be, but the short shield is OK.

  3. It might be good idea to make him more like the decimus drop from Campaign.

  4. Let's try the middle ground, not too strong but able to be taken down with effort. Making them completely nonviable is not the answer either. It should be like a risk-reward thing. You make the scarab/condor at the risk of getting overwhelmed but the...

  5. Banshees do need a nerf a minor one for attack but they need speed reduced but also all anti-air needs a buff too especially UNSC.

  6. I also noticed all the enemy AIs will fiercely guard the power nodes above even their own base.

  7. I am not seeing anything either. EDIT: Just got it.

  8. I had this happen to me multiple times too against the AI. It may be the Teleport or even the Displacement leader power. It seems mostly against the Shipmaster. Please fix this!

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