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  1. This is a reflection of the two modes in comparison with each other. I played both recently to refresh my memory and I still think ODST was the best iteration. For some context, I notice some denote a mythical praise towards Halo: Reach, especially its...

  2. No I don’t think it should. Halo should just try to improve on Reach’s firefight I don't know. Myself and many of my friends didn't even enjoy Reach's Firefight which deviated from ODST's. Reach felt like a grindy and...

  3. This is just my raw thoughts: I don’t know. Invasion and dominion only lasted one Halo game. Warzone has more potential though and is tied to their REQ packs so it would make more sense to leave it. Considering the new engine, I would think that we...

  4. ... incorrect every halo game till halo 5 had same engine but all are heavy modified versions of the pevious game . halo 5has legacy codes dating back halo ce They said it was a new engine. They also said they spent years working on it, and that time...

  5. Edited to be more accurate: They said it was a new engine. They also said they spent years working on it, and that time scale is in line with new engine development. 343i, and Bungie in the past, were known for getting their own proprietary dedicated...

  6. In Halo 5, all of these added mechanics were technically and completely optional. I will have fun with Halo: Infinite either way, but it would be best if they kept the abilities (maybe modify, remove, or add some) with the same option to turn them off. I...

  7. After watching this E3, and the reveal of Halo: Infinite, it became clear 343i is doing another directional shift on Halo. The Slipspace Engine likely took up a bit of resources and time, but I am sure Halo's story was also being worked on as well...

  8. Something they could do since they have a dedicated Forge team is have forge be built in parallel with the rest of the game. What I mean is, as assets are made (sounds, 3D structures, character models, etc.) for the campaign the forge team can curate the...

  9. The engine looks like it supports much larger open spaces. I am wondering if you will add an open hub world akin to ODST's Mombasa Streets. At the very least, the multiplayer seems like it will support much more players.

  10. . The team that still had 3 in the game would never accept a draw.Why vote for a draw when you can get the win outright? What they should have done if people quit is automatically add in a heroic or legendary a.I teammate instead of the game basically...

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