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  1. All armor abilities gone. Even (or especially) clamber and thrust. Every single spartan ability when I think about them and how they affect gameplay it's almost always negatively. Sprint messes with the map size and balance of weapons and vehicles...

  2. It feels like the thousandth time since 2012 where i've had to re-iterate this, i want to remove sprint because it impacts the mechanics and design of multiplayer in a way i find unenjoyable, not because of nostalgia. Oddly despite Reach having a...

  3. Sprint/thrust: I combined these two because I feel like one should remain and the other can go. Both can stay, but definitely don't remove both or we're basically stuck with a Halo 2 or 3 clone which would be very annoying. If thrust goes, keep...

  4. I actually really like this list you've compiled, and wouldn't mind it at all if that's how Infinite's movement/armor abilities worked. For the sake of fun though, I'll put my own thoughts: Sprint: Leave it in. I'm of the...

  5. No, you haven't misunderstood. I just explained it very poorly (wrongly). I agree with your reasoning. I just don't like players just being to hover in mid-air. It partially negates sight lines, and acts as a crutch, whereas previously...

  6. No, you haven't misunderstood. I just explained it very poorly (wrongly). I agree with your reasoning. I just don't like players just being to hover in mid-air. It partially negates sight lines, and acts as a crutch, whereas previously...

  7. With sprint, it'll be all or nothing. I don't think they'd have some parts of the game with sprint, and some parts without. I'm not for stabilise being in Halo [6]: Infinite. But if it is, whatever. Yes for thrusters. Yes for...

  8. First off, I’m a big fan of classic halo (H3 is my favorite), but also really enjoy H5 multiplayer as well. My biggest gripe with H3 is the inconsistency of the BR (although it’s better on MCC now with dedicated servers), and my biggest gripe...

  9. I had a lot of nay sayers on here when I would come in and post stats illustrating how TS2 was focusing too much on KPM and not enough on wins/losses or DPM. And I caught flak for saying how terrible the +/- 1/15 CSR change was. Well low and behold...

  10. We have released a fix to Ranks in Elimination. If you previously had issues with your Elimination Rank, feel free to give feedback after playing the changes. In addition, we've improved Ranks in Doubles and Slayer. These weren't broken, but...

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