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  1. I did some tests, and it appears that at 60 fps the maximum strafe speed is reached in 12 frames in Halo 5, which is consistent in a weird way with the earlier games, but essentially doubled since the TTL results were at 30 fps. There's a bit of...

  2. Unfortunately I don't know of anyone having done it in Halo 5. Although I thought it can't be that hard to do. I might try and see what I get. Over the years I've learned that most of what people say about the movement and aiming in Halo...

  3. It's been documented that Halo CE and 3 share the same strafe acceleration. See: https://web.archive.org/web/20140316222808/www.tiedtheleader.com/2012/11/16/halo-analysis-strafing/ Wow this was a very interesting and surprising read. I always read...

  4. In H3 the acceleration is lower than, say, CE so in the end strafing feels a bit clunky, but you can still use it to shift your hitbox to the point where it gives you an advantage over not doing it. It's been documented that Halo CE and 3 share the...

  5. Sprint combats spawn killing by; 1. Adding some unpredictability to your initial movement. 2. Increasing the size of the maps - which allows for more spawning points to be built in. 3. Making the battle rifle (or DMR) less like mini-sniping rifles (you...

  6. There is an assumption you're making which is that maps can be designed to fully negate the effects of sprint. No, only the effects of the maximum speed increase brought by sprint, which yes, can be completely negated by simply making a larger map...

  7. The issue does mostly boil down to map design. Truth is a simple map as it has relatively few paths, meaning you can just scale up the map horizontally and you mostly mitigate the effect of sprint. However, it should be noted that sprint + clamber has...

  8. If I'm reading correctly, the premise of this argument is that in a game with sprint (say, Halo 5) it takes less time to move from one part of a map to another (e.g., from one end to the other) than in a game without sprint (e.g., Halo 2). Is this...

  9. Unfavourable situations include those where you are not helping your team and they suffer as a consequence. If you are not pushing the right part of the map or holding the right angle and your team gets into a fight, you can quickly sprint and relocate...

  10. I know you are not arguing in favor of sprint. I agree that you might be able to infer where enemies might be or where they might go, but I don't agree you can reliably infer how quickly they are going to move from A to B or whether they will have...

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