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  1. This post has been edited by a moderator. Please do not post comments that are discriminatory in nature. *Original post. Click at your own discretion.

  2. Coag CTF, Headlong 1 flag, Terminal/Zanzibar 1 bomb are no doubt the best.

  3. First off, I want to say that I understand that Halo 4 was far too casual-based, and that a strong competitive scene is very beneficial to Halo's success. The HCS is proof that competitive Halo can bring together the community in fantastic ways...

  4. It's a sad day when people care about winning or losing in zombies.

  5. I just wanted the gamemode, I don't care at all for the effects, the way the zombies look, the UI the zombie player sees. That's why H3 was so good, Infected and Non-infected looked the same, if you wanted to change their color you could but most...

  6. I feel Halo 5 is closest to H2/H3. We finally have a competitive feel back into Halo. I don't understand why everyone thinks "Tryhards" are a bad thing. Is it so bad that somebody wants to play hard enough to win? If you're not playing...

  7. The fact that they forgot to add some sort of vehicle options for zombies kills it. They default to being allowed to drive vehicles and jack people, and there's no option to turn it off. Any map with vehicles sucks because zombies can get in a...

  8. I've found Halo 5 to be the most sweaty because of how hard they're pushing it with Arena playlists, the message-of-the-day about tournaments and the 'pro league' it's kind of off putting. I enjoyed it more back in H2/H3 when MLG ran...

  9. It actually ruins a lot of the old remade maps for infection. I was playing customs earlier and zanzibar, headlong, sandtrap, vahalla are all ruined because zombies can use vehicles and steal yours, yet you can't. Zombies get in ghosts or banshees...

  10. Nah, you're not missing much. Pretty much this, once my company is done with the helmet I'm going back to H4 El Oh El People actually go back to H4?

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